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#31 |
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Join Date: Aug 2008
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How would you get the response for a legitimate key? Wouldn't that require getting someone in on this who has NOT already logged in with their key?
BTW, nice job with the Wireshark sniffer. |
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#32 |
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Im not sure but it would be rational that it would check the key after every install from the server.
So if you have a legitimate key reinstall and check the response. |
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#33 | |
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#34 | |
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I might be talking out of my ear here, but is it possible that the game has a change in its registry coding after the demo has been verified? A change that is initiated by the contact with EA's server? Edit: I didn't think about tracking MAC or IP addresses. It might be possible that the games are tracked through these as a way of allowing for your method to work. |
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#35 | ||
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And I assume that after the game has validated the key it will add or modify some key in the registry. |
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#36 |
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Trainee
Join Date: Aug 2008
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Just to say, when you have your cd key and you connect to your account with it, it'll be assigned to your account and nobody else can use it...
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#37 |
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Interested
Join Date: Aug 2008
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Also looking at paul.dll shows some of the error messages it looks for and includes for if someone with the same key is already connected or if that key has been revoked so even if a legit key was leaked they could still stop people from using it.
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#38 | ||||
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Join Date: Aug 2008
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Isn't that TECHNICALLY stealing, since it is only supposed to be downloaded through FilePlanet?Anyway, I don't really care about the semantics. I want this thing cracked. Quote:
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Eh, I only know basic hacking. I wish I knew more. Then I could actually help... T_T Edit: Quote:
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#39 | |
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Interested
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#40 |
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Join Date: Aug 2008
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not true deoton, I have a legit key. If I log off the internet, i can still play the beta. It does not need to check the server more than once. The activation data is all in the registry.
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