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Thread: Red Alert 3 BETA [Download, Keys, Cracks, Information]

  1. #101
    Trainee deathbyc4 is on a distinguished road
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    it would still be easier to find the routine that ra3 uses in paul.dll and direct it to the part where it registers the game without even checking for a response. It's way too much data for me to process to do it, i know someone here can.

  2. #102
    Forum Regular iBBi is on a distinguished road
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    Quote Originally Posted by deathbyc4 View Post
    it would still be easier to find the routine that ra3 uses in paul.dll and direct it to the part where it registers the game without even checking for a response. It's way too much data for me to process to do it, i know someone here can.
    that maybe possible... so we need a better paul.dll that DOESN'T change the 'demo=0' to 'demo=1' (or the opposite not sure lol) so that it doesn't ask for a DISC. Or a no dvd crack for ra3game.dat (lol i'm making it sound so easy xD ).......... or you can do it the hard way by setting up a clone server of EA

  3. #103
    Forum Regular Wohhai is on a distinguished road
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    i think a cracked ra3game.dat would be (probably) the only good choice for cracking Ra3.. since ra3 is currently beta, it is using the securom that limits installation to a number of pcs, and probably has some kind of time set as to when the game will stop functioning
    -------------------------------------------------------------------
    GL:5511="The system clock time/date is invalid. Please verify the time and date on your computer and try again."
    GL:5512="The system clock time/date continues to be invalid. Please verify the time and date on your computer and try again."

    (• Protected applications can only be used by authorized persons on a limited number of PC systems for a dedicated time ensuring total security prior to release. )
    -------------------------------------------------------------------
    so as long as the game uses securom, it will give more and more trouble.. ofcourse i know cracking the ra3game.dat is not easy, i just think its the best bet.

  4. #104
    Member FandomofHell is on a distinguished road
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    ... So we seem to be having trouble locating outbound and inbound packets from the EA server and there connection with the RA3 beta?

    What if there aren't any beyond the initial contact? Could we at least try my idea of disconnecting from the internet and trying to see if the game would still boot up? I haven't gotten a definitive answer FROM A BETA TESTER yet. I know it doesn't work if you haven't got the key, because I tried it, but I would like to know if a registered version can start up without the internet.

  5. #105
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    Quote Originally Posted by FandomofHell View Post
    What if there aren't any beyond the initial contact? Could we at least try my idea of disconnecting from the internet and trying to see if the game would still boot up? I haven't gotten a definitive answer FROM A BETA TESTER yet. I know it doesn't work if you haven't got the key, because I tried it, but I would like to know if a registered version can start up without the internet.
    Beta Tester here, After first run there is no contact thats flagging up on packet sniffing between the RA3 client and EA's server. (Ive been trying to sniff out the response to help out, but I cant seem to get RA3 to re-validate to get a valid response)

    I also disabled the network adaptor and booted up RA3 fine.

    The only network activity to come from RA3 is when I click on online play and log into Gamespy. A CD Key check is done then also to ensure its being used by one person.

    Hope this helps.

    If you need me, please contact me via Private Message or my Yahoo account on my profile

  6. #106
    Trainee deathbyc4 is on a distinguished road
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    here is a snip of code in the paul.dll i think is interesting but i need someone to decode the routines to bypass them.

    Code:
     L10005F07:
              push    eax
              push    SSZ1002941C_GetProductLicense_returns__s_
              call    SUB_L1000A560
              push    eax
              call    SUB_L1000ACF0
              add    esp,0000000Ch
              test    bl,bl
              mov    eax,SSZ10029444_true
              jnz    L10005F29
              mov    eax,SSZ1002943C_false
     L10005F29:
              push    eax
              push    SSZ1002941C_GetProductLicense_returns__s_
              call    SUB_L1000A560
              push    eax
              call    SUB_L1000ACF0
              add    esp,0000000Ch
              test    bl,bl
              mov    eax,SSZ10029444_true
              jnz    L10005F4B
              mov    eax,SSZ1002943C_false

  7. #107
    Member FandomofHell is on a distinguished road
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    Quote Originally Posted by Nimrod View Post
    Beta Tester here, After first run there is no contact thats flagging up on packet sniffing between the RA3 client and EA's server. (Ive been trying to sniff out the response to help out, but I cant seem to get RA3 to re-validate to get a valid response)

    I also disabled the network adaptor and booted up RA3 fine.


    The only network activity to come from RA3 is when I click on online play and log into Gamespy. A CD Key check is done then also to ensure its being used by one person.

    Hope this helps.
    Yes! This is what I was looking for! RA3 can STILL be booted up if you aren't online but are already registered! Now THIS, we can use.

    OK, the next step is to find out critical files that were altered by the installation.

    Let's see, the files that are most likely to have the altered code are listed below:
    LauncherSupport.dat
    patchw32.dll
    All files in the RetailExe folder

    Could you get us copies of these files? That should be every piece of the puzzle that we need (beyond that, it's up to us to figure out how to get it to work.)

  8. #108
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    Thread cleaned again, please feel free to start new topics for anything not to do with the Ra3 Beta, This topic is for the Red Alert 3 Beta only.

  9. #109
    Member FandomofHell is on a distinguished road
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    Ok, now that the thread is cleaned up a bit, I can't seem to find my old request for files. If you guys can't find it either, these were the files I was looking for from registered beta people.

    LauncherSupport.dat
    patchw32.dll
    All the files in the RetailExe folder

    Oh, and tutut, I never did get an answer. Were the files you gave us for RA3?

  10. #110
    Stayed to Post Baby_Yoda is on a distinguished road
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    Quote Originally Posted by FandomofHell View Post
    Ok, now that the thread is cleaned up a bit, I can't seem to find my old request for files. If you guys can't find it either, these were the files I was looking for from registered beta people.

    LauncherSupport.dat
    patchw32.dll
    All the files in the RetailExe folder

    Oh, and tutut, I never did get an answer. Were the files you gave us for RA3?
    I suppose the files you are looking for are the ones from a registered version with a good key. So I can't give you those.
    I do can give you the link tutut posted, because it seems you can't find them.
    This is the link he posted: LauncherSupport.dat -- FileFactory.com - free file hosting --

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