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Old 10-08-08, 23:07   #101
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it would still be easier to find the routine that ra3 uses in paul.dll and direct it to the part where it registers the game without even checking for a response. It's way too much data for me to process to do it, i know someone here can.
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Old 10-08-08, 23:12   #102
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Quote:
Originally Posted by deathbyc4 View Post
it would still be easier to find the routine that ra3 uses in paul.dll and direct it to the part where it registers the game without even checking for a response. It's way too much data for me to process to do it, i know someone here can.
that maybe possible... so we need a better paul.dll that DOESN'T change the 'demo=0' to 'demo=1' (or the opposite not sure lol) so that it doesn't ask for a DISC. Or a no dvd crack for ra3game.dat (lol i'm making it sound so easy xD ).......... or you can do it the hard way by setting up a clone server of EA
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Old 10-08-08, 23:28   #103
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i think a cracked ra3game.dat would be (probably) the only good choice for cracking Ra3.. since ra3 is currently beta, it is using the securom that limits installation to a number of pcs, and probably has some kind of time set as to when the game will stop functioning
-------------------------------------------------------------------
GL:5511="The system clock time/date is invalid. Please verify the time and date on your computer and try again."
GL:5512="The system clock time/date continues to be invalid. Please verify the time and date on your computer and try again."

(• Protected applications can only be used by authorized persons on a limited number of PC systems for a dedicated time ensuring total security prior to release. )
-------------------------------------------------------------------
so as long as the game uses securom, it will give more and more trouble.. ofcourse i know cracking the ra3game.dat is not easy, i just think its the best bet.
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Old 11-08-08, 00:02   #104
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... So we seem to be having trouble locating outbound and inbound packets from the EA server and there connection with the RA3 beta?

What if there aren't any beyond the initial contact? Could we at least try my idea of disconnecting from the internet and trying to see if the game would still boot up? I haven't gotten a definitive answer FROM A BETA TESTER yet. I know it doesn't work if you haven't got the key, because I tried it, but I would like to know if a registered version can start up without the internet.
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Old 11-08-08, 00:24   #105
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Originally Posted by FandomofHell View Post
What if there aren't any beyond the initial contact? Could we at least try my idea of disconnecting from the internet and trying to see if the game would still boot up? I haven't gotten a definitive answer FROM A BETA TESTER yet. I know it doesn't work if you haven't got the key, because I tried it, but I would like to know if a registered version can start up without the internet.
Beta Tester here, After first run there is no contact thats flagging up on packet sniffing between the RA3 client and EA's server. (Ive been trying to sniff out the response to help out, but I cant seem to get RA3 to re-validate to get a valid response)

I also disabled the network adaptor and booted up RA3 fine.

The only network activity to come from RA3 is when I click on online play and log into Gamespy. A CD Key check is done then also to ensure its being used by one person.

Hope this helps.
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Old 11-08-08, 00:30   #106
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here is a snip of code in the paul.dll i think is interesting but i need someone to decode the routines to bypass them.

Code:
 L10005F07:
          push    eax
          push    SSZ1002941C_GetProductLicense_returns__s_
          call    SUB_L1000A560
          push    eax
          call    SUB_L1000ACF0
          add    esp,0000000Ch
          test    bl,bl
          mov    eax,SSZ10029444_true
          jnz    L10005F29
          mov    eax,SSZ1002943C_false
 L10005F29:
          push    eax
          push    SSZ1002941C_GetProductLicense_returns__s_
          call    SUB_L1000A560
          push    eax
          call    SUB_L1000ACF0
          add    esp,0000000Ch
          test    bl,bl
          mov    eax,SSZ10029444_true
          jnz    L10005F4B
          mov    eax,SSZ1002943C_false
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Old 11-08-08, 03:20   #107
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Quote:
Originally Posted by Nimrod View Post
Beta Tester here, After first run there is no contact thats flagging up on packet sniffing between the RA3 client and EA's server. (Ive been trying to sniff out the response to help out, but I cant seem to get RA3 to re-validate to get a valid response)

I also disabled the network adaptor and booted up RA3 fine.


The only network activity to come from RA3 is when I click on online play and log into Gamespy. A CD Key check is done then also to ensure its being used by one person.

Hope this helps.
Yes! This is what I was looking for! RA3 can STILL be booted up if you aren't online but are already registered! Now THIS, we can use.

OK, the next step is to find out critical files that were altered by the installation.

Let's see, the files that are most likely to have the altered code are listed below:
LauncherSupport.dat
patchw32.dll
All files in the RetailExe folder

Could you get us copies of these files? That should be every piece of the puzzle that we need (beyond that, it's up to us to figure out how to get it to work.)
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Old 11-08-08, 08:31   #108
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Thread cleaned again, please feel free to start new topics for anything not to do with the Ra3 Beta, This topic is for the Red Alert 3 Beta only.
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Old 11-08-08, 09:34   #109
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Ok, now that the thread is cleaned up a bit, I can't seem to find my old request for files. If you guys can't find it either, these were the files I was looking for from registered beta people.

LauncherSupport.dat
patchw32.dll
All the files in the RetailExe folder

Oh, and tutut, I never did get an answer. Were the files you gave us for RA3?
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Old 11-08-08, 10:01   #110
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Quote:
Originally Posted by FandomofHell View Post
Ok, now that the thread is cleaned up a bit, I can't seem to find my old request for files. If you guys can't find it either, these were the files I was looking for from registered beta people.

LauncherSupport.dat
patchw32.dll
All the files in the RetailExe folder

Oh, and tutut, I never did get an answer. Were the files you gave us for RA3?
I suppose the files you are looking for are the ones from a registered version with a good key. So I can't give you those.
I do can give you the link tutut posted, because it seems you can't find them.
This is the link he posted: LauncherSupport.dat -- FileFactory.com - free file hosting --
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