Halo: Anniversary Campaign Gameplay

Discussion in 'Gaming Hangout' started by InsaneNutter, Jul 25, 2011.

  1. InsaneNutter

    InsaneNutter Resident Nutter Staff Member

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    [video=youtube;f1PkUrEggu4]https://www.youtube.com/watch?v=f1PkUrEggu4&feature=player_detailpage[/video]

    The first look at the Campaign for Halo: Combat Evolved Anniversary, featuring the classic level, "Silent Cartographer." Initially unveiled at the Halo Universe panel during San Diego Comic Con 2011
     
  2. seanpr92

    seanpr92 Godlike

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    if halo actually had an accurate way of shooting then id actually enjoy it until then no
     
  3. Harcroft

    Harcroft Addict

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    I really hope you're not referring to call of duty's lame "Everyone is a pro gamer because they don't need to aim!" crap. Sure that's good for a 6 year old learning to play Goldeneye on N64 for the first time. But it ruins the feel for any modern game where you're supposed to shoot the enemies yourself...not have the console shoot the enemy for you.

     
  4. seanpr92

    seanpr92 Godlike

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    nah i meant just iron sights in general not pop in and out auto aim
     
  5. Harcroft

    Harcroft Addict

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    I'm with you there, iron sighs takes the win any day over the aiming from the hip BS we keep seeing. Even Gears has a workable "iron sight" system. Seeing how different ODST felt, I was really hoping we'd get something like that in it, but no luck.

    Anyway this game is just a reskinning, with a few other new physics and other effect additions, so don't expect a total conversion mod or any new gameplay features. I also have a feeling they're going to axe system link (aka the best feature in the original game).
     
  6. seanpr92

    seanpr92 Godlike

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    yer possibly because thats how most jtags take advantage of rank hacks now days
     
  7. Flamzorz

    Flamzorz Addict

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    Can't wait!
     

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