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Pokemon Aura Mew Distribution Cartridge GBA Rom Download [UK / EUR]

Discussion in 'Pokemon GBA Event Distributions' started by Professor Oak, Dec 23, 2017.

  1. Deoxyz

    Deoxyz Resident

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    Unfortunately, Japanese roms aren't known to have ever leaked, with one exception that we know of. I suppose it's possible to eventually see the Old Sea Map, but very unlikely.

    Alternatively, we have the Mystery Gift Tool from ProjectPokemon which injects the official wondercards into your game, just as if you received it from a distribution rom. These wondercards were dumped from savefiles that obtained the original event. Of course, in Gen III wondercards were only used for the ticket events, Eon, Aurora, Mystic, and Old Sea Map. For pokemon, we don't have a custom tool yet, only the original distribution roms that we've been able to obtain so far.

    Edit: Oh, InsaneNutter beat me to it. :O
     
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  2. Deoxyz

    Deoxyz Resident

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    So I recently finally ordered an Everdrive GBA, and after using the SRAM patch on this rom, I noticed the distribution counter always stayed at "0" no matter how many distributions I made. I then realized that when you select the rom on the Everdrive, go down to "ROM Settings" and set "Save Type" to SRAM, then select "Apply". After this the distribution counter worked as intended.
     
  3. InsaneNutter

    InsaneNutter Resident Nutter Staff Member

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    I'm glad you managed to get that working perfectly on real hardware too, I did wonder if it was detecting the same type incorrectly. I'll add a note about the Everdrive to the original post as i suspect that is going to be one of the most popular flashcards going forward.
     
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  4. UnknownRespected

    UnknownRespected Resident

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    Why would you sram patch roms on everdrive?
     
  5. Deoxyz

    Deoxyz Resident

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    The distribution counter displays "Backup Error" otherwise. But you just gave me an idea to try setting SRAM with an unpatched rom. That should work now that I think about it, I just know it's at least manditory with an old flashcart like InsaneNutter's.

    I'll report back a bit later whatever happens. I don't have time at the moment.
     
  6. UnknownRespected

    UnknownRespected Resident

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    Does ED detect save type as Flash 128k by default for the distro rom though? Might need to be set manually

    https://krikzz.com/forum/index.php?topic=5488.msg42754#msg42754

    Could be worth a try. Disregard if you've already tried that.

    Otherwise I guess it's possible that there is an incompatibility between ED and this particular rom. :P
     
  7. Deoxyz

    Deoxyz Resident

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    Okay, so the default save type for this rom is "None". Setting it to SRAM still displays the Backup Error with an unpatched rom.

    Edit: I missed what you said about manually setting Flash128k, so I tried that and it indeed worked for the unpatched rom. That's good news.

    It's probably just because this is a weird rom. All the retail games are auto detected and save without any configuration, at least from my experience so far.
     
    Last edited: Feb 8, 2018
  8. UnknownRespected

    UnknownRespected Resident

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    It's not really a weird rom. ED simply uses gba release list database for save types, a database that the distro roms wouldn't be a part of (at least not yet.)
     
  9. Ryanx

    Ryanx Member

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    will all these roms work on a everdrive? I am wanting to pick one up just to get these pokemon events
     
  10. InsaneNutter

    InsaneNutter Resident Nutter Staff Member

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    Yes the GBA ones will work on the Everdrive, for the Gen 4 and 5 distributions you will require a DS Flashcard.
     
  11. UnknownRespected

    UnknownRespected Resident

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    (We literally just finished talking about this rom working fine on everdrive in the posts just above yours lol)
     
  12. Luca.b

    Luca.b New Member

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    Thank you for this nice rom! Does anyone know how many different mew can be generated through this distribution cartdrige? I have read for example that berry fix rom can generate only a few zigzagoons(more or less 150?). Is it true also for aura mew, or this rom can generate a huge number of different mews?
     
  13. UnknownRespected

    UnknownRespected Resident

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    It doesn't have the same restriction as shiny Zigzagoon, because it doesn't have to ensure a shiny PID.

    If I'm correct the theoretical maximum amount of different Mews is 65536, but realistically, some of those PIDs would result in shinies and are ignored. So the actual amount is a little bit lower.
    There may still be other seed restrictions that bring the total amount much lower, though, but it should still be in the thousands. It would be very unlikely you'd get the same one twice.
     
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  14. Luca.b

    Luca.b New Member

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    Thank you! Is it known how the rng algorithm works ?
     
  15. UnknownRespected

    UnknownRespected Resident

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    It's known, yes. I wouldn't be able to link you to a copy of the code for the algorithm because I don't know where to find it, but if you wanted to you could generate (B-A-C-D)(R) in PID Finder on Pok├ęGen.
     
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  16. YoshiMoshi

    YoshiMoshi Well-Known Member

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    Can u provide tutorial?
     
  17. theskipster

    theskipster New Member

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    How did I totally miss this getting release xD . Anyways, glad to see the ROM has now been preserved!
     
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