Worms 2 Armageddon PATCH!

Discussion in 'Gaming Hangout' started by Trebor, Nov 23, 2009.

  1. Trebor

    Trebor Dolphin Fan

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    Great news for the many Digiex members who purchased Worms 2 Armageddon on XBLA!

    "A title update has just gone live for Worms 2 Armageddon on Xbox Live Arcade. Fans can automatically download the patch for free by loading the game while connected to Live.

    The update fixes a number of bugs from the original release -- including a particularly nasty one that would erase all save data -- as well as adding a ton of community-requested features and balance tweaks. You can check out the full details of today's patch over at developer Team17's official Facebook page.

    The devs also revealed plans to release additional DLC for Worms 2 Armageddon in early 2010. Specifics weren't announced, but you can expect new levels, challenges, modes, and configuration options for custom teams sometime next year".

    At last we might finally be able to give this game a go! Took them long enough though, wonder if our previous post spurred them on faster (we got a message from Team 17 themselves) :D
     
  2. InsaneNutter

    InsaneNutter Resident Nutter Staff Member

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    Thanks for posting that! I can finally finish the game now :D I got so close before it messed up and erased my save (3rd 360 game to do that to me!)

    Also if you haven’t updated yet it might be worth watching this video to unlock 7 of the achievements real easy, it wouldn’t surprise me if this has been patched… but you never know!

    [video=youtube;JuTXTVrxV4g]https://www.youtube.com/watch?v=JuTXTVrxV4g[/video]

    Even the online sheep achievement was glitched, you could play one online ranked match then unlock the achievement offline... not that I’m complaining like ;)
     
  3. Nimrod

    Nimrod Exotic Vendor

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    Too little too late, lost interest.
     
  4. Dark Scyth

    Dark Scyth Moderator

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    :O It takes that long just to patch their game? What did the developers finally get tired of their game saves getting deleted? I can see they are proud of their work.|-)
     
  5. InsaneNutter

    InsaneNutter Resident Nutter Staff Member

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    Looking at the date of Nimrods post about the buggy game its only taken them 5 months to fix it up!

    https://digiex.net/front-page-news/...n-hits-xbox-live-unfinished-state-broken.html

    Fixes:
    • Fixed issue whereby user would lose all save data if the hard drive was moved to another console
    • Fixed hard locking issues when generating landscapes bought in the shop
    • Fixed issue where you could get a regular soft lock if a mine attracted to a magnet didn't come to rest
    • Back flip input slowed down to stop incorrect jumps harming the player
    • Air Strike was incorrectly hitting for 65 this has now been capped to 50 and damage spread has been correctly fixed
    • Fixed a Leader board exploit awarding "billion" scores after disconnect exploit stopped
    • Strict NAT users were unable to ready up in a lobby, now fixed
    • Exploit fixed - Player can no longer use the ninja rope after deploying a weapon
    • Fixed bug where first player was not selected randomly in online matches
    • Fixed host migration issues in 3/4 player matches
    • Forts and Rope Race matches can now be played as Private games
    • Fixed an issue whereby fire punching the ceiling would result in the worm falling through the landscape
    • Fixed bug which made crates in Forts matches only land on the right hand side
    • Fire will now only burn the landscape between turns - this stops players losing their turn due to fire damage beyond their control
    • Bunker Buster was hitting slightly to the right of the aiming reticule - this is now fixed
    • Super weapon probability in crates reduced - Chance of Donkey removed from forts games
    • Fixed an issue where you couldn't move the camera while your opponent had their weapon panel open
    • Fixed an issue where sometimes worms were spawned in onto a mine at the start of a match
    • Fixed an issue where sometimes the placing of Magnets would be out of sync between client and host
    • Fixed occasional non functional magnet and magnets likelihood of flying around the screen erratically after being hit
    • Fixed ability to place a girder anywhere on the landscape - the useable distance for the girder has now been reduced
    • Dragon ball collision increased to stop it missing enemy worms at close range
    • Fixed an issue where bringing up the Guide during online games caused slowdown
    • Fixed an issue where strike weapons would appear in cavern landscape crates
    • Landscape choice forced on host incorrectly after 10 seconds this now correctly waits for 30 seconds before forcing the decision
    • Probability of vertical landscapes in Ranked matches was too high - this has been greatly reduced
    • Fixed an issue where some players Avatars remained on screen obstructing play during online games
    • Fixed an issue where some weapons/utilities SFX would loop at the start of every turn if the game was restarted during them being played. Most obvious example was the HHG.
    • "Likes the Drink" achievement could be gained incorrectly by killing 8 worms in a single blast in the firing range
    • Pressing jump while fire punching resulted in a "super" fire punch - this is now fixed
    • Sheep now correctly travels down tunnels instead of bouncing on the entrances
    • Fixed an issue where team names were not displaying on "Your turn" screen
    • Missing particles added to Holy Hand Grenade
    • Damage display font will no longer incorrectly scale larger on certain shots
    • Tidied up the start of Online matches where Worms would be placed twice at the start of the game
    • References to WOW 2 Leader boards (Maggie's Drawers & Valiant Failures) Removed
    • AI teams are now using the correct speech banks in the campaign
    • Spelling mistake - Incorrect weapon names in collected crates
     
  6. Trebor

    Trebor Dolphin Fan

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    I'm sure when you're bored you'll regain that interest Nimrod. Thanks for the list of fixes InsaneNutter.
     

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