Pre-release 1.8: Survival Feedback

Discussion in 'Digiex Minecraft Server' started by Nimrod, Sep 10, 2011.

  1. Nimrod

    Nimrod Exotic Vendor

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    For those who are playing in our Pre-release 1.8 Demo Server:- (Hint, find a pre-release 1.8 client and Skype an Admin/Mod/Oldie - most of us are already in it.)

    Please provide feedback, experience and ideas regarding the Survival Mode in this thread. Ideas include things you like, things you want blocked and so fourth, once the Final Survival World joins the Digiex Server.


    My personal Feedback:-
    The Creeper issue needs to be looked into, I wanted full monster damage, but the issues of Creepers do exist. While I and others are careful around Creepers, keeping away from buildings when there around and using bow and arrows to take them out safely from a distance, the problem is some people arent as bright. We experienced first hand on the demo server, all you need is one idiot to run around a village at night time, and someones house totally unrelated to that person could get blown up (and did on the demo server).
    The problem is, this leaves the world open to the possibility of abusing creepers to cause grief (ie standing idle next to someones building so it gets blown up). For this reason, Im questioning that perhaps as much as we like creepers, and should keep the player damage on, perhaps its best we block there damage to protect innocent peoples homes from grief.

    Another thing I enjoyed the most, was actually having a day to night cycle. I think without a doubt when Survival World comes to the Digiex Main Server, we should disable timevote entirely for this world, and make people actually worry about the time cycle. People can always use beds, or hide indoors during the night.

    In terms of buildings, Id also like to keep the Survival World mostly for Survival, and not for Epic buildings. For that reason I'd like to suggest people are told to keep building normal in this world, we don't need a world being ruined by constant 1x1 dirt towers, or other ugly structures. So for this reason, Id suggest anything coming over in Migration Plan be only to City world or Creative, and not to Survival, giving this world a fresh start.
    Also it might be worth making a buffer zone, so say people can only building from the spawn, to say 1000 blocks out only, then anything further than that is protected Wilderness with no build permission, that way when buildings get out of control, people can be sure to have undisturbed landscape - Whats peoples feedback on this?
     
  2. Jozo117

    Jozo117 Active Member

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    The only thing i dislike is oceans, they are huge and it takes atleast 5 mins to go across it by fliying let alone by boat/swimming. I know we cant get rid of the oceans but could we possibly make them smaller?

    The things I like about the new worlds are the huge dungeons, revenes and mountains which makes it more of a challenge rather than just survival in a normal world. I do like the day and night cycle but like today, we had issues getting everyone to go to sleep so it could be day, most people like the day but if someone doesn't want day we cant really stop them because they just don't get into their bed and keep it night. Creepers... totally agree with keeping their explosions and damage off for the same reasons as why we last done it.
     
  3. punkymunky

    punkymunky Active Member

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    Wouldn't you like to know?
    Creeper explosions should damage players but NOT blocks
    also there is a plugin to make tnt/creeper explosions damage blocks BUT the blocks will regenerate. and there is another plugin that makes creepers atack you and eat your head INSTEAD of blowing up. I like the idea of no time vote for this world and id also like for a seperate inventory JUST for this world so its 100% fair.
     
  4. leatherneckjr

    leatherneckjr Member

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    I agree with creeper explosions damaging players, the removal of timevote, really I agree with just about everything. What confuses me a little is building in survival. I don't mind if none of the structures get copied over and I understand that if you just want to build something epic that you should just go to creative and have at it, but isn't survival supposed to be about you surviving the night and all the mobs so that you could build something as a testament to your determination? I understand that we have Cityworld and I play on getting a plot after 1.8 hits, but up until now I've enjoyed my time in wilderness. People that have been to my house have seen all the stuff that bobo and I built, all in the hopes that one day we'll make it to Cityworld. To say that we should have to stick to some sort of simple building code in the wilderness before we even get to the city seems a little strange.
    Thats my two cents anyways, whatever you guys end up going with in the end I'm sure will be ok.
     
  5. Nimrod

    Nimrod Exotic Vendor

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    The building in Survival is still up in the air, our official position has been like you said, do as you please but it will be harder as enemies are on and theres no item spawning. Anything you do build will be impressive, considering how difficult it is etc.

    However I want to try and get some sort of agreement with our main players, to go a little easy on survival. I just don't want to end up with the shithole we currently have in say Freebuild for example. I'm hoping Creative will catar for most of them and keep them away from our Survival World, but I would like it if people just went a little easy on survival and built what they need to for it, but not worry about going over the top with massive skyscrapers. Again, not that we could stop people as its not against the rules, but if we could get some gentlemans agreement over keeping survival world tidy between us, I'd really appreciate that.

    Edit:

    One other idea I just thought of which could help with the above problem though not sure what people would think. But how about if we made Survival World Request Only? So if people wanted to use it, they had to come onto the forums and put in a request. The request would simply be just asking and getting, no application process. however it would keep newbies who just joined our server out of the world - I can't take a world covered in Dirt Towers or Dirt Homes or random flying homes. what would peoples thoughts be on this? I think it may work as it would require effort to gain access, and as such make them think more about how they use it and secondly, it would drive more people to use this forum, which is important for announcing changes, as well as the official way to gain support (like a win-win).
     
  6. leatherneckjr

    leatherneckjr Member

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    I like the new idea, its amazing what 1 simple step can do for keeping unwanted messes away. As for the big buildings and what not, I think keeping it tidy is possible, there were a lot of random projects that never really got touched again, but I think part of that is the fact that most players don't last very long, which goes back to your possible solution.
     
  7. mikewalt11

    mikewalt11 Member

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    Im really excited about these worlds, i love the terrain and the new bios, dungeons, mobs and the NPC villages :D I do also agree with creepers causing damage to players but not blocks im sure most of us have found it annoying rebuilding what the creepers have destroyed. I also found that when massive amounts of xp is drop it lags the whole area, because we lost two villages in the demo survival world so we went creative mode.

    cya in four weeks going on holidays

    1.8 :D
     
  8. vesa

    vesa Member

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    i was not online for long in pre beta survival but i like the idea of creepers damaging players but not blocks and i would also like it to be tidy and no cheating
     
  9. Ruben Snijders

    Ruben Snijders Member

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    I really like 1.8,
    Ans survival, but as Snook said, Keep the Epic builds in freebuild/creative and u'll have an awesome server:D
     
  10. dionvc

    dionvc Member

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    The creepers are very annoying, and I wouldn't play survival unless their explosions are disabled. I also found the Endermen griefing many of our buildings/walls. Also, some sort of mod that makes pumpkin seeds craft-able would be nice, and since inventory is server-side that should be possible. Another thing is the fact that 1.8 official release has too little mineshafts IMO, because I spent 10 minutes in the prerelease finding one, and almost an hour and still didnt find one in survival.
     
  11. Strategia

    Strategia Well-Known Member

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    Mineshafts should be, and are, like super-dungeons. They contain unique mobs and items. The first pre-release was WAY overdoing it, there were hugely intricate, interconnected systems of mineshafts literally everywhere, ruining any possibility of regular mining or underground construction. The second pre-release (and by extension the full release) toning them down a lot was a really good thing.
     
  12. Skeven

    Skeven Elite Member

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    I believe it was noted in the changelog that the density was halved?
     
  13. vesa

    vesa Member

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    i don't like that idea sins that would be cheating and it would make endermens too easy sins everyone would have pumpkin hats
     
  14. dionvc

    dionvc Member

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    wearing pumkin hats is extremely annoying and I don't even bother, as the endermen just stand there in SMP anyway, and dont respond even when you look directly at them. And how is that cheating?
     
  15. vesa

    vesa Member

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    oh but i think notch or jeb will fix that byg and also it would make too easy to make pumpkins for decoration since you could farm them when you find them at ground and you would not need to go to abadoned mineshafts for seeds
     
  16. Skeven

    Skeven Elite Member

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    The target to get their attention is slightly (about half a block's height) above the top of their head.
     

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