Awesome, thanks! One other question then, do the saves in UDATA need to be digitally signed via XBX Content Tool same way the TDATA does or does it only care about signing the DLC and updates in TDATA?
Couldn't quite find an answer anywhere else, so I was hoping someone could help. I'm attempting to transfer some DLC over using this method:
https://insignia-1.gitbook.io/unofficial-guide/custom-dashboard-support/stock-console-title-updates-and-dlc
I'm trying to compile the Halo 2 DLC to...