First Crackdown 2 details revealed

Discussion in 'News and Article Submission' started by InsaneNutter, Sep 10, 2009.

  1. InsaneNutter

    InsaneNutter Resident Nutter Staff Member

    Joined:
    Jun 1, 2007
    Messages:
    12,453
    Likes Received:
    3,811
    Location:
    Yorkshire, England
    [​IMG]

    GBA Gamer report the first details about Crackdown 2 have been revealed:

    Dynamic Civilian Events (Example: A man trying to sell something in the day, getting marauded in the night. And the Agency will put up signs saying “play dead when you see an Infected”. Lulz ensue.)
    -Support Points are gone, Agents can now call in for ammo and supplies anytime and anywhere.
    -The game looks much more detailed and grittier, but still keeps the “cartoony” look we all love so very much.
    -Vehicles like Trucks or Buses have room for a mounted turret, which makes them great for getting around in Co-Op.
    -More variations in weapons, meaning people have more to choose from than just the homing rocket launcher.
    -Most of the civilian cars in the game are the same, but reskinned and armed with armor and weapons to survive in the new hazards of city life.
    -The Cell (a gang) is composed of ordinary citizens just wanting to reclaim the city from your team (the good guys). You take them out, and reclaim their turn for the Agency.
    -More instances where Co-Op play is prudent.
    -The city hasn’t changed in architect, all the roads are the same. Some buildings have been demolished and other small things, but over all it’s the same city.
    -You’ll obtain skill orbs by using abilities relevant to your character.
    -Four player Co-Op
    -16 player Competitive Multiplayer. Tons of fun. Players collect special weapons, bonuses, and gadgets. Progression system like CoD4.
    -Melee attacks are much more varied a fluid.
    -Key to the City DLC is a go!
    -The freaks evolve over time, making them MUCH more fearsome as the game progresses.
    -All repetitiveness is completely removed. And less shitty boss battles.
    -Doing missions in the day or night has a huge effect. At night, the freaks come out to play.
    -City decays over time from the infection.
    -New Agency helicopter and other vehicles. All old Agency vehicles returning.
    -A lot more weapon variety. New powerful shotgun, Rail Gun, and sticky grenades.
    -More precise targeting system. Skill is rewarded.
    -Much more defining detail in all aspects of the game.

    4 player co-op and 16 player multiplayer!
     
  2. KillerWhiteMan

    KillerWhiteMan Burnout Racer

    Joined:
    Jan 22, 2009
    Messages:
    1,459
    Likes Received:
    81
    Location:
    Salinas, California, United States
    This is most exciting news! I can see many of us doing the co-op and multiplayer already! It seems to be shaping up to be another good game.
     
  3. Dark Scyth

    Dark Scyth Moderator

    Joined:
    Mar 3, 2009
    Messages:
    2,594
    Likes Received:
    459
    When this comes out, i'd be up for a good game of co-op. I'm glad that they are putting more weapons into the game, when playing on the hardest difficulty I had to use that damn homing launcher just to stay alive.
     
  4. KillerWhiteMan

    KillerWhiteMan Burnout Racer

    Joined:
    Jan 22, 2009
    Messages:
    1,459
    Likes Received:
    81
    Location:
    Salinas, California, United States
    I know what you mean. I completed all of the time trials on Psychotic difficulty and had to use that damn launcher to stay alive and complete them.
     
  5. AntiNaz

    AntiNaz Addict

    Joined:
    Dec 7, 2008
    Messages:
    514
    Likes Received:
    13
    Location:
    The Land of Ice and Snow
    Cant wait for this one! Sounds awesome! Any good gameplay video's out yet?
     

Share This Page