Worms 2: Armageddon hits Xbox Live Arcade in an unfinished state The sequel to one of the top selling Xbox LIVE titles arrived today with much excitement from people around the globe. WORMS™ has been one of the most successful and consistent Xbox Live titles since its launch in March 2007 and now it’s back, bigger and better than ever for this stunning and feature packed new edition, launching on the 10th anniversary of the release of Worms Armageddon. Sadly though, despite all the fanfare the game launched with some major bugs which have effected players enjoyment of the game: Online play only works with one game mode (Online Deathmatch). Any attempt to play another type like Rope Race and Forts will result in the game ignoring you and doing a normal deathmatch. When you are the host, the game automatically crashes for you bringing your game and your entire Xbox to a halt. The only solution is to restart your Xbox. This is confirmed by over 10 different people with different types of Xbox (some brand new ones as well as launch ones etc). The likely hood of a crash seems to be around 25% (one in every four games). If you are lucky enough to have more than one Xbox, or have friends with consoles if you load up your profile and load up Worms, the game will reset all your mission status, coins you earned as well as unlockables you bought in the shop. It will also erase all your achievement status (like if you needed 25 Super Sheep in a ranked game for the achievement and you had 21 done, this is also reset as shown in the Achievement status screen). When you then go to load your profile back on your original console this data is still not recoverable. These 3 major game bugs have made the game mostly unplayable for most people, besides the usual online deathmatch. Those of you who bought the game excited to try out the new game modes will have to wait until Team 17 fix the game. Team 17 have been informed of these bugs, but refused comment. It does make us question what happened to Team 17 testing their own games as well as the Microsoft certification process which is suppose to check games before they go on Xbox Live. Update (02/07/2009): We have been contacted by Martyn Brown, the Studio Director from Team 17 who assures us that a patch will be in the works to solve these issues. However he stressed this issues should have been raised by Microsoft during the testing and certification stage, so who is to blame for this mess up remains unknown. Either way, rest assured issues should be solve soon, however no release date is present and every patch requires re-certification so may take longer than hoped!