[Help/Info] Xbox 360 Slim 17559 - ENDGAME with 4-Stage BadUpdate Payload issues (FreeMyXe Beta 2)

Discussion in 'Console Help Center' started by oskarcatnap_>:(, Feb 3, 2026 at 1:29 AM.

  1. oskarcatnap_>:(

    oskarcatnap_>:( New Member

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    Hi guys,

    I'm currently testing the ENDGAME exploit on a Slim (17559 dashboard) using the BadUpdate vector. I've moved away from standard XeXMenu because of constant black screen freezes and memory allocation errors on this specific kernel.

    My Setup:

    • Console: Xbox 360 Slim

    • Dashboard: 17559

    • Exploit: ENDGAME via BadUpdate entry point.

    • Payloads used: * BadUpdateExploit-2ndStage.bin (Mounting Mass0)
      • BadUpdateExploit-3rdStage.bin (Memory allocation stage)

      • BadUpdateExploit-4thStage.bin (Execution bridge)
    • Target App: FreeMyXe Beta 2 (renamed to default.xex)
    The Problem: The console frequently enters what I call "Fortress Mode". During the Stage 3/4 jump, the system either hangs on a black screen or shows a distorted "Chinese Wall" style artifacts.

    Observations:

    1. Stage 3 binary seems to struggle with finding a clean memory offset: Failed to allocate payload memory.

    2. Standard XeXMenu 1.1 fails to initialize the filesystem after the jump.

    3. FreeMyXe Beta 2 is my current target, but the "BadUpdate" trigger is hit-or-miss.
    Question: Has anyone optimized the memory offsets in BadUpdateExploit-3rdStage.bin specifically for the 17559 retail kernel? Or is there a more stable stage chain for launching modern homebrew (like FreeMyXe) without a full RGH?
     

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