Custom maps for WaW on 360(unsigned NAND{JTAG,RGH,RGH2,RGH3}) or PS3 (Jailbroken)?

Discussion in 'Gaming Hangout' started by ZimHB123, May 26, 2013.

  1. ZimHB123

    ZimHB123 Well-Known Member

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    Ever thought of custom maps on WaW for consoles? How could it happen?
    I've tried s using Horizon but my game crashes on every attempt. Nobody has tried that I know of. Please test it. School's almost over which gives us more time for the project. :D

    EDIT:Try XeXMenu 1.2 and replace Nacht Der Untoten with custom map(no perks or power ,or weapons not found on map) and use Phoenix mod menu. I don't know the limit or if it works online. I'll test it online when I get the best Dual NAND chip for my custom Xenon.
     
  2. InsaneNutter

    InsaneNutter Resident Nutter Staff Member

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    Has anyone actually created maps for the game then? if so i imagine they will be some instructions on how to load them surly?
     
  3. ZimHB123

    ZimHB123 Well-Known Member

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    Hmmm.... What if I put the PC WaW folder inside a 8GB USB Pen Drive and load it on a RGH
    /DevKit kernel (Dual NAND) and load the WaW.exe (Not MP) and if it loads I'll finally play WaW in HD!!!! :D


    EDIT:It worked for my DEVKit (Test it)

    Sorry,but I can't put screenshots due to a failure on my server. To load it use a DirectX9 Virtual Machine which I'll post later otherwise it will crash. You can test
    it without DirectX9 if you want to try. Maybe your 360 comes with it!
     
  4. ZimHB123

    ZimHB123 Well-Known Member

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    I'm back guys, so I haven't really used this forum in a long time since I was busy with the RGH scene and stupidly lost the files. So, since XDKs can't currently use DLCs, we have to fully port the PC version like I said earlier. I forgot to say (or type) that the game actually froze when one loaded a map. Right now (at the time I was making this post) I'm downloading Xbox Neighborhood (Xbox SDK) to convert the files and put them on my friend's XDK (because I sold it to him :P), which now I have to learn XEX2 language to port it :P Hopefully it won't take much time. I'm also making comparisons to PS3, 360, and PC map files and updates, to see what can be ported with current mod tools for all platforms. Which hopefully leads us to porting any mods, tools, maps, and of course, textures across most platforms.
     
    Last edited: Dec 2, 2014

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