I thought I'd post it here for everyone that hasn't heard about it.
I don't really feel like explaining the whole thing so here's the basic idea: Onlive is a service that allows you to play games on low end pcs and macs and tv by using bandwidth to stream the video of you playing your game miles away. On pcs and macs you will use a small plug for your browser and for tvs there's a micro consel that does the samething.
It sounds pretty amazing to me if it works. But I'll be upset if other people can play crysis on their crapy laptops after I've spent a few thousand dollars on mine.
Here's some good info on them:
GameSpot Event Series :: On the Spot
Here's their site:
OnLive: The Future of Video Games
Sorry about not posting for a while.
Staff edit - merged from Cardo's post
Imagine playing a computer game without any hassles. Drivers, troubleshooting, installations, compatibility, performance--all thrown out the window. Upgrading? A thing of the past. All you have to do is click on the game, and seconds later, you're playing. That's what OnLive will deliver. Should it work half as well as advertised, expect to see the gaming world thrown into upheaval by a box no bigger than a deck of playing cards. The story gets even more unbelievable when you factor in price. According to company reps, OnLive intends to significantly undercut every existing console on the market.
At its core, OnLive is a subscription service similar to cable TV or Netflix. In other respects, OnLive is what you get when you pump something like YouTube full of steroids. Instead of just watching a pile of videos, you're streaming gameplay at HDTV resolutions and controlling your character in real time. You get Crysis on your HDTV at the highest-quality settings--run by a computer that's hundreds of miles from your doorstep. It's really no wonder Rearden Labs spent the better part of a decade perfecting and designing OnLive.
Hardware
Whenever a console comes out, we tend to dig in to all the gritty details--pixels pushed, mips mopped, and so forth. Sony has volumes written about its Cell processor, just like Microsoft and its tri-core CPU, not to mention their associated GPUs. By contrast, the humble little OnLive MicroConsole comes with practically nothing--just two USB connectors, a network jack, some AV outs, and some random bits and bobs stuffed in there. To make things even stranger, OnLive will run on just about any PC or Mac through a Web browser plug-in without the MicroConsole. Install the OnLive program and you're done. Even the lowly netbooks will run the newest games with high-quality details and excellent frame rates.
All the magic happens elsewhere, and the hardware sitting in those rooms is considerably more powerful than anything the current consoles offer. Gaming PCs in far-off server rooms sit filled to the brim with SLI setups, quad-core CPUs, gobs of RAM, and ridiculous RAID arrays to make load times a thing of the past.
I don't really feel like explaining the whole thing so here's the basic idea: Onlive is a service that allows you to play games on low end pcs and macs and tv by using bandwidth to stream the video of you playing your game miles away. On pcs and macs you will use a small plug for your browser and for tvs there's a micro consel that does the samething.
It sounds pretty amazing to me if it works. But I'll be upset if other people can play crysis on their crapy laptops after I've spent a few thousand dollars on mine.
Here's some good info on them:
GameSpot Event Series :: On the Spot
Here's their site:
OnLive: The Future of Video Games
Sorry about not posting for a while.
Staff edit - merged from Cardo's post
Imagine playing a computer game without any hassles. Drivers, troubleshooting, installations, compatibility, performance--all thrown out the window. Upgrading? A thing of the past. All you have to do is click on the game, and seconds later, you're playing. That's what OnLive will deliver. Should it work half as well as advertised, expect to see the gaming world thrown into upheaval by a box no bigger than a deck of playing cards. The story gets even more unbelievable when you factor in price. According to company reps, OnLive intends to significantly undercut every existing console on the market.
At its core, OnLive is a subscription service similar to cable TV or Netflix. In other respects, OnLive is what you get when you pump something like YouTube full of steroids. Instead of just watching a pile of videos, you're streaming gameplay at HDTV resolutions and controlling your character in real time. You get Crysis on your HDTV at the highest-quality settings--run by a computer that's hundreds of miles from your doorstep. It's really no wonder Rearden Labs spent the better part of a decade perfecting and designing OnLive.
Hardware
Whenever a console comes out, we tend to dig in to all the gritty details--pixels pushed, mips mopped, and so forth. Sony has volumes written about its Cell processor, just like Microsoft and its tri-core CPU, not to mention their associated GPUs. By contrast, the humble little OnLive MicroConsole comes with practically nothing--just two USB connectors, a network jack, some AV outs, and some random bits and bobs stuffed in there. To make things even stranger, OnLive will run on just about any PC or Mac through a Web browser plug-in without the MicroConsole. Install the OnLive program and you're done. Even the lowly netbooks will run the newest games with high-quality details and excellent frame rates.
All the magic happens elsewhere, and the hardware sitting in those rooms is considerably more powerful than anything the current consoles offer. Gaming PCs in far-off server rooms sit filled to the brim with SLI setups, quad-core CPUs, gobs of RAM, and ridiculous RAID arrays to make load times a thing of the past.


) I'd rather play Resident Evil 4 over again then play Resident Evil 5. I doubt that they'd do this but it would be cool.