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While the Europeans got their nice boxed release published by Project Two, the US still had no other option but to mail order the game if they wanted to play it. At a certain point Gathering of Developers took on the production rights and released the game for the US retail market as well. This is version 1.22.
The US big box release comes in a white box with the same Jazz and Spaz image on the front and, for the first time, a yellow logo. It has a flap on the front that can be opened to see some more screenshots of the game. It includes the game in a jewel case, with the same artwork as the box. It also has a full colour manual, with, like Jazz Jackrabbit 1 had, a comic that sets up the story for Jazz Jackrabbit 2. It also includes some information of the story of each episode, making this the main place where you could find the Jazz 2 story.
Jazz Jackrabbit 1 was also included in this version, or at least it should have been, but due to an error it was not included in most copies and a note would be found telling you to call a number to get a copy of the first game. In that case the CD-Rom would be mailed to you, which is just a CD in a paper sleeve.
The most obvious changes compared to 1.21 are the yellow logo being introduced and the Gathering of Developers logo showing at the start instead of the Project2 logo. Some other notable changes are the addition of the trigger zone event and the ability to use different tracker music files other than the j2b ones, making the MOD2J2B utility, provided through jazzjackrabbit.com, obsolete. This version of the game, like version 1.21, comes with a Resources folder which contains the game pre-installed, allowing players who had trouble installing the game to just copy that folder to their hard drive instead.
No patch for version 1.22 exists, making this release the only way you could get this version. Also no shareware version exists of this version. This is interesting, because at the time the Jazz 2 demo was made available on the Gathering of Developers website and their demo disc, but you would be getting the 1.21 shareware version instead, still with the Project Two logo appearing during the intro instead of the Gathering of Developers logo.
The official change log compared to version 1.20 from JazzJackrabbit.com:
v1.22 (Gathering of Developers Retail Release Version)
Full Game:
The game itself is not made available here, because it can be patched to the latest version. Get the full final game by purchasing Jazz Jackrabbit 2 from GoG - you will be supporting game preservation done correctly.
The US big box release comes in a white box with the same Jazz and Spaz image on the front and, for the first time, a yellow logo. It has a flap on the front that can be opened to see some more screenshots of the game. It includes the game in a jewel case, with the same artwork as the box. It also has a full colour manual, with, like Jazz Jackrabbit 1 had, a comic that sets up the story for Jazz Jackrabbit 2. It also includes some information of the story of each episode, making this the main place where you could find the Jazz 2 story.
Jazz Jackrabbit 1 was also included in this version, or at least it should have been, but due to an error it was not included in most copies and a note would be found telling you to call a number to get a copy of the first game. In that case the CD-Rom would be mailed to you, which is just a CD in a paper sleeve.
The most obvious changes compared to 1.21 are the yellow logo being introduced and the Gathering of Developers logo showing at the start instead of the Project2 logo. Some other notable changes are the addition of the trigger zone event and the ability to use different tracker music files other than the j2b ones, making the MOD2J2B utility, provided through jazzjackrabbit.com, obsolete. This version of the game, like version 1.21, comes with a Resources folder which contains the game pre-installed, allowing players who had trouble installing the game to just copy that folder to their hard drive instead.
No patch for version 1.22 exists, making this release the only way you could get this version. Also no shareware version exists of this version. This is interesting, because at the time the Jazz 2 demo was made available on the Gathering of Developers website and their demo disc, but you would be getting the 1.21 shareware version instead, still with the Project Two logo appearing during the intro instead of the Gathering of Developers logo.
The official change log compared to version 1.20 from JazzJackrabbit.com:
v1.22 (Gathering of Developers Retail Release Version)
- Repeating "<name> captured the flag" messages. Fixed.
- TEAMplay/CLANplay:
- People can now select their own team when they join a game. Set to Default, this will choose even/odd client numbers (like 1.21 games) but you can now also select blue or red as the team. You will join the server as that team. Combined with kicking with this simple Clan based play can be done, in all game modes.
- Not shown for local-multiplayer games (non-network based)
- *NEW EVENT*: Trigger Zone. Thanks Dethman.
- When a player walks through this event, a switch is pulled.
- Destructable scenery can now also be reset back by having an OFF event.
- SWITCH=1 flips the current state.
- When a server stops, the message "server stopped'" is shown correctly now...
- Music Files:
- Files with other extensions such as S3M, XM or IT can now be played directly, no .J2B patched behind thename anymore (oops, thought we fixed this before). This makes the MOD2J2B utility for end-users obsolete, MOD2J2B is bad since it's also sound system version dependent, just include your normal original S3M/whatever files now.
- Fixed joystick key setup + tested with sidewinder.
- System waits for button after pressing a new on.
- Tested MS Sidewinder 2 software, works fine here.
- Loading wrong savegame type. Multiplayer vs. Single Player fixed.
- Fixed some problems with starting games through commandlines. Entering number of players (-PLAYER2) when lastplayed menu-interfaced game had another count of players. Now fixed.
- Added a file selector for local multiplayer games. Game now no longer defaults to the official Party Mode levels for split screen play.
- All key buffers cleared after playing a game.
- When you get a crate of powered-up homing missilles, you can sometimes get over 50 ammo. Fixed.
- Kicking:
- Type T, then kick <NUMBER> <ENTER> or kick <NAME> <ENTER> etc...
The number is the number of the player that you want to kick off. The client of the player gets disconnected, so ifthe guy is playing with more players, they are all kicked off. Player is shown "Server Kicked You Off" message.
- Type T, then kick <NUMBER> <ENTER> or kick <NAME> <ENTER> etc...
- Banning: (Use banlist.txt)
- Servers can see IP addresses of players (press F9 twice, only on server).
- The banlist.lst can contain names, which are substrings and which will be illegal. Names are A-Z only, numbers are not counted (so an entry like HENK or HENK01 or H2E2N2K will be the same as just HENK).
- Can contain IP addresses, with wildcards 192.168.*.*
- One new entry on each new line.
- Usage: T, BAN HENK<ENTER> or BAN 1 <ENTER>. The name and IP of the guy are added to the banlist.txt.
- User is shown "Server Banned You." message.
- Other players (1.22 clients) are shown: "<name> was BANNED" or "<name> was kicked off."
- Chat Filter:
- The Chat filter is clientside and takes input strings and does substring matches on them and replaces bad language with "---".
- "-NOFILTER" option for turning the filter off (it's client side only).
- Extended default file.
- New order info and readme texts.
- Server should now always send UDP packets from port 10052.
- Fixed bug in JCS where some mask files could crash with a General Protection Violation or Page Fault.
- New keys in JCS which let you scroll easily with Tab.
- Fixed bug on Non-P2 MMX based machines which didn't show an option for 16 bit colour in the Video pulldown menu in Windowed Mode.
- Fixed server passwording bug. Thanks HiDDeN.
- Fixed bug where completing a secret level like Gargoyles Lair caused the Area End of Level events to stop working.
Full Game:
The game itself is not made available here, because it can be patched to the latest version. Get the full final game by purchasing Jazz Jackrabbit 2 from GoG - you will be supporting game preservation done correctly.
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