Nimrod
Vibe Coder
- Joined
- Jun 1, 2007
- Messages
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Download: Download Surreal64 CE B6.0 N64 Emulator for Xbox Original
6.0 Note:
In order to use the settings from the new Surreal.ini as your default settings for surreal64xxx B6.0 CE You must delete the folder 'ini' from the Surreal 64 emu folder. WARNING: This will delete any previous settings that you might have set. If you feel that your settings are superior to those in this file. Please post them on the forum listed above.
What's new in Surreal64 CE B6.0:
--Core Updates--
*1964 1.1 added
-Starting in 2009, freakdave, Ez0n3 and schibo all gave their
efforts to porting this to Xbox. I only finished what they started.
*PJ64 1.6 added
-Before the leak gained publicity in 2012, Mudlord and Squarepusher
shared their discovery with me and the xbox port happened shortly
after.
*UltraHLE updated to match UHLE Alpha codebase
-UHLE Alpha uses some larger buffers for sound and textures, and has
very slight changes to syncing.
--RSP Plugin Updates--
*RSP Recompiler updated to 1.7.0.9
*HLE RSP Plugin updated with MusyX HLE
-MusyX will require use of "AudioMusyX" until a proper HLE audio
plugin is ported.
--Video Plugin Updates--
*Rice Video 6.12 updated with several changes from mainline and some
backport fixes from Rice 5.60.
-Near Plane Clipping hack for Zelda
-HW vertex handling from Rice Video 5.60
-Pixel Shader combiner switched to PC version (faster and complete)
-Software Vertex Clipper as an option for corner cases
-Glide64 LOD fix for correct fog depth
-Moveword insert matrix fix for SSB
-Fill_Rect primColor fix for MK64
-Various renames/refactors and other less noticeable bug fixes
--Input Plugin Updates--
*Deadzone threshold decreased for better button-to-analog mapping
Old version:
Download Surreal64 CE B5.5.1 N64 Emulator for Xbox Original
Surreal64 CE B5.5.1
by: Ez0n3, freakdave, & weinerschnitzel
surreal64ce.wikidot.com
Surreal64 CE is a continuation of the Surreal64 project where Team XXX left off. Originally developed by oDD and Lantus, Surreal64 included ports of three Win32 based Nintendo64 emulators including 1964, Project64 and UltraHLE. Our goal is to improve Nintendo64 emulation on the XBOX
with the addition of:
- New or updated N64 emulators
- New or updated video, audio and RSP plugins
- Improved controls
- a user friendly and skinnable GUI
Changes since B5.5:
Fixed:
* Bug that would not let user scroll down all the way while browsing directories.
Changes since B5.4:
Added:
* Native 720p output for all video plugins and the launcher
* Full Screen Anti Aliasing modes up to 4x
* VSYNC setting to eliminate tearing
* Save state previews
* Paths for Saves and Screenshots
* Mupen64plus updated JttL audio plugin (still testing)
* M64p HLE RSP plugin (Hacktarux & Azimer)
* HLE RSP plugin (Hacktarux, Surreal CVS)
* New setting UseRspAudio
* Rom history which auto-selects the last rom at launch
* Option to toggle background music for the launcher
* Launch current rom using Y from the emulator settings menu
* Temporary messages (as known from Surreal 1.0) for launcher and all video plugins
* UltraHLE mem settings to ini - Ultra Code Mem/Ultra Group Mem
* Favorites for rom list from Surreal 1.0 (BLACK = list all/favs, WHITE = add/rem fav)
* Skin.ini for many new skinning features
* XMV Video support
* Real Time Clock support for 1964 (thanks to Shapyi and zoinkity)
* EmuXtras Synopsis by MegaMan
Changed:
* Music Manager so that it plays more than one wma file (LEFT THUMBSTICK = next track)
* Deadzone now calculated as a percentage of total range
* Load/Save State text to reflect date created
* Paging methods now user defined setting in Launcher
* Max Video Mem so that 0 is auto (keep to 2MB free)
* Set VertexMode default to 2 (hardware)
* Stripped non audio SDLx code from JttL
* Toggling menu items in Launcher/IGM does now also work with DPAD/LEFT THUMBSTICK
* Expanded ingame debug info output
* Control Config Panel reorganized to better fit an image panel
Fixed:
* Mempak issue (still needs work - UltraHLE is still missing)
* Rice Video 5.60 fog reverted to that of Rice Daedalus 5.10
* Screenshot name problems
* Switching paks in menu issue
* Countless ini fixes for all Rice plugins, PJ64, 1964 (BIG thx scorp316)
* GoldenEye crashes if 4 players were facing each other in multiplayer (UltraHLE)
* Minor core (1964) and dynarec (1964/PJ64) optimizations
* Increased volume for launcher and all sound plugins except Basic Audio (missing source code)
* Several missing boxarts
* Squished boxarts
Other:
* Consistent PAL and NTSC definitions
* Added libSDLx source from HuntsVegas
* Moved all OSD code into a single file
* Added Build.bat
* Added Profile, Profile_FastCap, and Release_LTCG configs
* Changed all projects to have unique GUID's
* Switched launcher ini parser to simpleini
* Mem Decommit from 1964/PJ64 to UltraHLE for IGM
* Added Doom 64 1.1 to boxarts (rename of existing)
* Added GoldenEye:X to Surreal.ini


