Nimrod
Vibe Coder
- Joined
- Jun 1, 2007
- Messages
- 1,492
Warning: Any Digiex Member who is not a Minecraft Player who wastes our time by voting in this, will instantly lose 50 reputation, making it next to impossible to ever become a power user. This vote is for the Digiex Minecraft Players only.
Hello all,
This is an alternative plan that in the last few days I have thought about, instead of the current long Migration Plan which everyone has approved. Please take your time to consider this one, and don't rush to answer, as it does involve Migration Faster and Harder. Also let me be clear on one point, two weeks ago I would have never considered this, however from talking to a lot of our long term players and getting feedback, it appears most people are happy to lose there buildings, for a change at a fresh start. For this reason, I'm putting this option on the table for debate.
From playing on the 1.8 Test Server in Both Creative and Survival, and talking to the players. A few things are clear to me. the current CityWorld is a failure already, and with the upcoming Creative World, it will become even more of a failure. Why? Well at the moment, people have to pay for a plot in a city, be ordered on how to build and use there own materials. As it is, very few people are paying for this privilage. Considering CityWorld is over 8 months old now, the Cities are barely functioning. While I admit they are truly beautiful, and so much work has gone into them. Truth be told in Creative Mode as Dionvc proved in 1 day, you can make stuff as good as that when you have unlimited items, fly mode and the other benefits of Creative Mode. So you tell me, when we have Creative Mode and all our best builders, what will be the point of CityWorld? No one will use it, no one barely uses it now, and no one will use it soon. While I think its difficult to let go off due to how much time has gone into it, I think in the honest scheme of things its some dead weight we do need to get rid of. The whole PvP between two cities and all the other plans have never come into light, and never will with a growing smaller MC population.
Secondly, the Economy is beyond a failure. We have tried everything to bring back the shops, but its just not working. We haven't charged rent to shop keepers in over a month as no one is making money, nor is there any stock in the market. Truth be told, the market while it has good ideas, is barely used. Again having a Creative World available will further damage this. Getting rid of the Economy and its related plugins (Chestshop and OddItem) may as well happen. One thing that can replace it, and be more useful is one of the many Sprout mods which allow Player to Player Trades to happen, where in one half of the screen you put your items you want to trade, the other player puts bottom half what they want, and then you agree to trade. (Helps push SproutCraft, and increases player trading!)
Also as part of this shape up would be making the server more private. Lets be honest, we get tons of players every day, a few whitelist but none really stay. Theres a lack of community of our server and a lack of admins or moderators around to help new players, for this reason I suggest if we do a fresh start, we go from the current system to a more private invite/apply server. So we enable whitelist and make people request application via the forum. It would solve the grief and abuse problem, it make the server more friendly and more like the old Alpha days some of us older players remember. It would also make the job of the Admins a million times easier, and allow them to be able to play the game, and less worried about being admins, helping 5 year olds who cant use Google or worrying about an grief group attack.
We can use this chance to sort out our plugin problem at the same time. Currently we have far too many plugins and have completely changed the Minecraft experience from Vanilla. People get Diamond Tools to easy, Minecarts don't act normally, Currencys, Lifts, and more. If we did this fresh re-start we can take the time and clear out a lot of the plugins, focusing only on the basics like WorldGuard, WorldEdit, Logblock etc. This in itself will solve the lag problem our server experiences a lot of the time, due to the many concurrent plugins. McMMo would also most likely go, with Notch introducing XP, its clear he has his own leveling system planned, this would also solve the whole Diamonds and Gunpowered being collected far too much, by digging dirt. Lag removed, more natural play restored.
It will also make the game more manageable for the Admin team. At the moment, with all these complicated build restrictions, stupid cost building costs and permission regions, ridiculous amounts of rules and regulations and a complicated server, it makes looking after players a full time job. Because of this, the current Admins barely come on, because they can't spend there time playing. If we started fresh, and kept a more vanilla playback with just Survival and Creative and a Warp Command to switch between the two. That way, users wouldn't be confused all the time, and could get on with things without constantly harasing the Admins, wanting to buy plots, build this, get items etc etc. It would restore the game for both Players and Admins.
Overall, I think these changes might do the job of making the game once again, fun for all. Our server is currently stale, and the Migration Plan is all about saving CityWorld, which lets be honest in the majority of players views, isnt worth saving. As for those players who would struggle to let go, we could offer saving there buildings schematics in WorldEdit on the old server, and import into Creative only. But it should where possible be avoided to keep with the whole fresh feel. To top it off, in the last week in the test 1.8 never, most of our players have never had so much fun, with a fresh map, which prompted calls for this.
So, now I've explained the reasoning behind it, let me suggest to you how the Refresh would work:
Starting on either 1.9 or 1.10 we could shut the server down for a day.
Remove everything and start fresh.
Creative World (Spawn)
Survival World with connected Nether and Minetopia.
A total of 4 worlds, as theres less worlds, the Creative and Survival could be as big as the old MainWorld (3000 blocks in any direction with a round border). Nether and Minetopia would be 500.
Users would spawn in creative, where a massive spawn structure would exist. If they then wanted to go to Survival they type a command ingame, in which they will switch Inventorys to the Survival one, and spawn in the survival world. Each of these would have there own '/home' to. Minetopia would be the mining / TNT world, where Survival would be vanilla, with Creeper Explosions blocked for safety.
No Rubbish Economy, Just simple Vanilla Minecraft with basic Mods (Home, Player to Player Trading, PvP Toggle)
All Fresh, All New, Simple and to the Point.
A simple, Fresh setup.
Now, please let me know your thoughts. If there is enough people interested, we can put it to a vote.
Hello all,
This is an alternative plan that in the last few days I have thought about, instead of the current long Migration Plan which everyone has approved. Please take your time to consider this one, and don't rush to answer, as it does involve Migration Faster and Harder. Also let me be clear on one point, two weeks ago I would have never considered this, however from talking to a lot of our long term players and getting feedback, it appears most people are happy to lose there buildings, for a change at a fresh start. For this reason, I'm putting this option on the table for debate.
From playing on the 1.8 Test Server in Both Creative and Survival, and talking to the players. A few things are clear to me. the current CityWorld is a failure already, and with the upcoming Creative World, it will become even more of a failure. Why? Well at the moment, people have to pay for a plot in a city, be ordered on how to build and use there own materials. As it is, very few people are paying for this privilage. Considering CityWorld is over 8 months old now, the Cities are barely functioning. While I admit they are truly beautiful, and so much work has gone into them. Truth be told in Creative Mode as Dionvc proved in 1 day, you can make stuff as good as that when you have unlimited items, fly mode and the other benefits of Creative Mode. So you tell me, when we have Creative Mode and all our best builders, what will be the point of CityWorld? No one will use it, no one barely uses it now, and no one will use it soon. While I think its difficult to let go off due to how much time has gone into it, I think in the honest scheme of things its some dead weight we do need to get rid of. The whole PvP between two cities and all the other plans have never come into light, and never will with a growing smaller MC population.
Secondly, the Economy is beyond a failure. We have tried everything to bring back the shops, but its just not working. We haven't charged rent to shop keepers in over a month as no one is making money, nor is there any stock in the market. Truth be told, the market while it has good ideas, is barely used. Again having a Creative World available will further damage this. Getting rid of the Economy and its related plugins (Chestshop and OddItem) may as well happen. One thing that can replace it, and be more useful is one of the many Sprout mods which allow Player to Player Trades to happen, where in one half of the screen you put your items you want to trade, the other player puts bottom half what they want, and then you agree to trade. (Helps push SproutCraft, and increases player trading!)
Also as part of this shape up would be making the server more private. Lets be honest, we get tons of players every day, a few whitelist but none really stay. Theres a lack of community of our server and a lack of admins or moderators around to help new players, for this reason I suggest if we do a fresh start, we go from the current system to a more private invite/apply server. So we enable whitelist and make people request application via the forum. It would solve the grief and abuse problem, it make the server more friendly and more like the old Alpha days some of us older players remember. It would also make the job of the Admins a million times easier, and allow them to be able to play the game, and less worried about being admins, helping 5 year olds who cant use Google or worrying about an grief group attack.
We can use this chance to sort out our plugin problem at the same time. Currently we have far too many plugins and have completely changed the Minecraft experience from Vanilla. People get Diamond Tools to easy, Minecarts don't act normally, Currencys, Lifts, and more. If we did this fresh re-start we can take the time and clear out a lot of the plugins, focusing only on the basics like WorldGuard, WorldEdit, Logblock etc. This in itself will solve the lag problem our server experiences a lot of the time, due to the many concurrent plugins. McMMo would also most likely go, with Notch introducing XP, its clear he has his own leveling system planned, this would also solve the whole Diamonds and Gunpowered being collected far too much, by digging dirt. Lag removed, more natural play restored.
It will also make the game more manageable for the Admin team. At the moment, with all these complicated build restrictions, stupid cost building costs and permission regions, ridiculous amounts of rules and regulations and a complicated server, it makes looking after players a full time job. Because of this, the current Admins barely come on, because they can't spend there time playing. If we started fresh, and kept a more vanilla playback with just Survival and Creative and a Warp Command to switch between the two. That way, users wouldn't be confused all the time, and could get on with things without constantly harasing the Admins, wanting to buy plots, build this, get items etc etc. It would restore the game for both Players and Admins.
Overall, I think these changes might do the job of making the game once again, fun for all. Our server is currently stale, and the Migration Plan is all about saving CityWorld, which lets be honest in the majority of players views, isnt worth saving. As for those players who would struggle to let go, we could offer saving there buildings schematics in WorldEdit on the old server, and import into Creative only. But it should where possible be avoided to keep with the whole fresh feel. To top it off, in the last week in the test 1.8 never, most of our players have never had so much fun, with a fresh map, which prompted calls for this.
So, now I've explained the reasoning behind it, let me suggest to you how the Refresh would work:
Starting on either 1.9 or 1.10 we could shut the server down for a day.
Remove everything and start fresh.
Creative World (Spawn)
Survival World with connected Nether and Minetopia.
A total of 4 worlds, as theres less worlds, the Creative and Survival could be as big as the old MainWorld (3000 blocks in any direction with a round border). Nether and Minetopia would be 500.
Users would spawn in creative, where a massive spawn structure would exist. If they then wanted to go to Survival they type a command ingame, in which they will switch Inventorys to the Survival one, and spawn in the survival world. Each of these would have there own '/home' to. Minetopia would be the mining / TNT world, where Survival would be vanilla, with Creeper Explosions blocked for safety.
No Rubbish Economy, Just simple Vanilla Minecraft with basic Mods (Home, Player to Player Trading, PvP Toggle)
All Fresh, All New, Simple and to the Point.
A simple, Fresh setup.
Now, please let me know your thoughts. If there is enough people interested, we can put it to a vote.
Yes yes yes ! 
