Flamzorz
Addict
I liked back because when you die you can go and pick up your items before they despawn.
I'm afraid Craftbook (and later Falsebook) is one of the first plugins we wanted to get rid of, with regards to lag). Plugins that edit the Mechanics or have self timed circuits are the biggest cause of lag, as they have to read every movement, block placement or press and decide if they need to process another event. Its with regret Mods like this, which we are desprite to get rid of to reduce lag
The back is a tricky one, as the Essentials /back teleports to last teleport location that comes from Essentials plugin. So that would need some coding, and to be honest I don't like that /back at all. I will make players teleport to their home beds when they die, though.
Yeah, but that is not part of survival minecraft, and I think it is cheatingI liked back because when you die you can go and pick up your items before they despawn.

Regarding Lifts, espically in Creative. When you have fly mode, all you need is a 1x1 empty hole for a lift shaft, then you walk in and press space to go up, or shift to go down, like a real lift.
Indeed, and minecraft has ladders too.
Gates on the other hand, would be cool to see people use Pistons for.
Overall, to all these posts, we admit were losing functionality, but its the desire for functionality which got us into the situation we have of over 20 plugins and a laggy server (dispite it having 5x 2ghz Cores, and 3GB of ram dedicated to MC which on Vanilla, could handle 100+ players lag free, but on our serve can't handle more than 10) We do need a fresh start, and if over a month or so we find we need urgent functionality, I'd sooner us do it in a clean way, than to bulk on many big plugins.
Sorry if that appeared negative, what I was trying to get at was that we do need to be as Vanilla as possible, and regarding a few things we may need, I would sooner us try and see how it goes without first, then if there is a major need for them, I would rather us develop our own in house solution, instead of the bulky plugins available which do so much we don't need. Does that sound acheiveable?
Well we could attempt just running craftbook with the basic mechanisms and forget the redstone & minecart components? However if we are to consider this, the admins should probably think hard about it because of the downfalls of Craftbook vs Falsebook.
Also, I wanted to bring up the removal of Oldie. I understand we want to try to make everyone equal on this server, but I still think that there should be some form of recognition for our long term players, whether it's a tag or the name colour. Whether or not any other players share this view has yet to be seen, but I'm just putting it out there for debate as I would be ticked if I lost my oldie status.
Like you, I'm not trying to sound negative in this post, I'm just advocating the [Lift] and especially the [Gate] functionality as mechanisms that, while short-cutting some parts of vanilla Minecraft, would add a lot to the game without actually detracting much, making the Creative and Survival worlds safer (within reason) and more pleasant to live and work in.

As per my mention above, Lifts may be possible but Gates do open a big duplication issue.
Overall I really feel bad because while we all agree on the new worlds which is great, were deadlocked over features. Theres Jessenic and Me which are fighting for the servers stability and future downsize sake, and theres you and Skeven especially who's fighting for the server functionality. Which is great as there both important topics, but we do need to meet in the middle or come to some neutrally accepted middle ground.
The one route I personally do not want to go down, is the whole usergroups too much, as there won't be prefixs to show off the groups. So I don't know how to reward Oldies ingame :/
Regarding Oldie, the one way to do that is to install some form of Usergroups. I agree with rewarding them somehow, but using Permissions ingame means messing around with config and usergroups. Op is just Vanilla Minecraft, your discussing going back to the old ways. Plus with such a small amount of Permissions available, what would oldies get that normal players didnt?
Anyhow, I could definitely compromise on having lifts and not gates, as minecraft has built in gates now, and with lifts we can make work arounds. I wouldn't promote piston gates however, not only are they not cost/time effective, they're a wonderful source of concentrated lag.


i think that we do not need [lift] or [gate] sins we can make protections to our early houses even without those by using ladders (all mobs cant use ladders) or by some other ways and when you have pistons you can make ugly door with only using 2 pistons(one pushing block away and other to push it back) and when you have sticky pistons you can even make cool looking doors that will protect your house and also it would mean that we have more realistic minecraft.
i think that we do not need [lift] or [gate] sins we can make protections to our early houses even without those by using ladders (all mobs cant use ladders) or by some other ways and when you have pistons you can make ugly door with only using 2 pistons(one pushing block away and other to push it back) and when you have sticky pistons you can even make cool looking doors that will protect your house and also it would mean that we have more realistic minecraft.
MCwiki said:Any mob can climb a ladder in the same way a player does: by pushing against it. Mobs are not smart enough to deliberately use ladders — they won't stay on a ladder to get somewhere — but a ladder directly in their straight-line path will let them climb up.
For 2x1 "door" sized areas, the vanilla doors or a fence block should be used,
For anything greater than a 3x3, it becomes most efficient to use a [gate],
There's no room for efficiency when it comes to piston doors, it's only that they look cool the first couple of times (but are complex, require a large redstone network under them, and typically lead to lag in the area surrounding them)
I would like to vote yes, and ive read the whole thing. I agree with a fresh start but i would also like my buildingscould you please reply if we can have a fresh start but i have my mansion? this is the only building i want since its my favorite. I will vote yes/no when i get this answer thanks
![]()
If you've attracted the attention of a mob, they'll happily follow you up the ladder and into your village/enclosure. As far as the pistons are concerned, as Skeven said, they cause a lot of lag, a 2x1 opening would be better protected by a normal door, and even with sticky pistons you can't really make a gate more than 2 blocks wide, and that's IF you can find enough slimeballs. [Gate]s would be much simpler, easier to set up, would cause less lag, and would just look and work better.
there are pistons in real world but there is no teleports or signs that you can use to duplicate fencesAlso, how is a piston door any more realistic than lifts/gates? It's more vanilla, but it's certainly not more realistic.
and if pistons make lagg then you can make doors so we dont need [gates] for anythingAgain, the propagation of pistons and sticky pistons will lead to concentrated lag in the area they're built it.
Although i recommend having TNT turned off or having some sort of an area which is sorta TNT only other wise when you walk out of the area it disappears from you inv and if it get blown by a cannon then it hits an imaginary wall.
Again, same as my reply to skeven a few quotes up. [Gate] will be classed as an desired but not required feature for our custom Mod makers to look into. It will be based on removing duplication and using as few hooks as possible to Bukkit to keep it lag free. It may not be around for the start of the new server, but you can expect it a few months in I would hope all going well.
there are pistons in real world but there is no teleports or signs that you can use to duplicate fences
What about hooking [gates] to operate on glass panes instead of wood gate blocks?
You get glass panes back when you mine them. And a glass gate doesn't look very good.