Disassembling and exploring bootanim.xex from the 360

DaCukiMonsta

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Apr 9, 2020
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I've disassembled bootanim.xex and loaded it into IDA Pro to try and work out how the boot animation on the Xbox 360 is rendered. I've been trying to work out how the scene is drawn, I'm particularly interested in finding texture data for the 3D models. I'm not really sure where to start or if there's any texture headers I should be looking for etc.. If anyone knows how this works internally then I'd be very grateful for any information/help regarding it.

Thanks
 

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