First Crackdown 2 details revealed

InsaneNutter

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GBA Gamer report the first details about Crackdown 2 have been revealed:

Dynamic Civilian Events (Example: A man trying to sell something in the day, getting marauded in the night. And the Agency will put up signs saying “play dead when you see an Infected”. Lulz ensue.)
-Support Points are gone, Agents can now call in for ammo and supplies anytime and anywhere.
-The game looks much more detailed and grittier, but still keeps the “cartoony” look we all love so very much.
-Vehicles like Trucks or Buses have room for a mounted turret, which makes them great for getting around in Co-Op.
-More variations in weapons, meaning people have more to choose from than just the homing rocket launcher.
-Most of the civilian cars in the game are the same, but reskinned and armed with armor and weapons to survive in the new hazards of city life.
-The Cell (a gang) is composed of ordinary citizens just wanting to reclaim the city from your team (the good guys). You take them out, and reclaim their turn for the Agency.
-More instances where Co-Op play is prudent.
-The city hasn’t changed in architect, all the roads are the same. Some buildings have been demolished and other small things, but over all it’s the same city.
-You’ll obtain skill orbs by using abilities relevant to your character.
-Four player Co-Op
-16 player Competitive Multiplayer. Tons of fun. Players collect special weapons, bonuses, and gadgets. Progression system like CoD4.
-Melee attacks are much more varied a fluid.
-Key to the City DLC is a go!
-The freaks evolve over time, making them MUCH more fearsome as the game progresses.
-All repetitiveness is completely removed. And less shitty boss battles.
-Doing missions in the day or night has a huge effect. At night, the freaks come out to play.
-City decays over time from the infection.
-New Agency helicopter and other vehicles. All old Agency vehicles returning.
-A lot more weapon variety. New powerful shotgun, Rail Gun, and sticky grenades.
-More precise targeting system. Skill is rewarded.
-Much more defining detail in all aspects of the game.

4 player co-op and 16 player multiplayer!
 
When this comes out, i'd be up for a good game of co-op. I'm glad that they are putting more weapons into the game, when playing on the hardest difficulty I had to use that damn homing launcher just to stay alive.
 
When this comes out, i'd be up for a good game of co-op. I'm glad that they are putting more weapons into the game, when playing on the hardest difficulty I had to use that damn homing launcher just to stay alive.

I know what you mean. I completed all of the time trials on Psychotic difficulty and had to use that damn launcher to stay alive and complete them.
 

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