The Removing/Disallowing Villages in Freebuild

AlleOpsO

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Joined
Feb 23, 2011
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23
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Sweden, Stockholm!!
To be honest I dont like the idea of forcing players into Cityworld and banning villages, as Atlantis first
started of as a village wich turned out pretty good, to become one of the main citys. I know that City World
have had problems lately with getting people to join a city, especially when Mykenai/Orion or whatever its called
started to get rebuilt. But we are taking away the purpose of freebuild when we disallow villages to be built.
Players should be allowed to do pretty much what they want in Freebuild/Wilderness (Not griefing ofcourse) so
instead of removing villages I suggest all the city "managers" open a skype convo and start to discuss on how to
solve this problem. I know villages were banned from start wich I also disliked. But how about we take back
districts? People can buy districts if they wish and those who already own a village gets a district for free,
and voila everybody is happy? I hope, It would also bring more people into the cityworld and we could have special
district trains. (Districts would not get warps) its just a example. How ever I do not think players will be happy
by banning villages. So please, we have to reconsider this... please...
 
I must agree with alle, Freebuild should not be limited like this. However the destrict idea sounds good. ;)
 
I think there is a definition problem when it comes to Villages. We are not against the removal of people building togeather in Freebuild because thats what its for.

what we are against is where people have pushed it to far, made 'unofficial' cities in Freebuild and keep inviting new players to come in and move in, Players they arent related to. Why is this bad? It destroys the economy. If I'm a new player and I can build a massive stupidely sized plot for free, or pay using coins for a small plot, I know what I'd pick. You basically can't have both, either the economy, market place and plots is enforced, or people can do as they please in freebuild.

And lets get this set, when people setup in villages, they were told months ago not to invite new people, they ignored that. They were told it was temporary and didnt object then. Now the mass move request with a month has started, people are suddenly crying about it. Ok I do agree destroying peoples work is out of the question, and Skeven may need to revise that. But we can't let people use Freebuild to destroy the server economy, and thats a fact. While they may enjoy it, its things like economy and cities which have kept our long term players in. Long term players are more important than some short term people complaining.

While this issue could have been handled better, I also must put out that King and some of the other players against this (not alle) have know of this for months and never objected an opionon, I think to ignore debating it, then slam against it when its approved is bad and makes us look weak. If you want to voice your opionon, it should be included during the debate period and not after the debate has happened and verdict is announced.

I think overall this process is going to happen, people building togeather as groups/friends should be able to stay, but they must keep there hands off new players because otherwise the economy is going to go to shit. And not only that, new players who don't know about the twice a year purge of Freebuild will be well pissed when there items goes missing, wheres at least if they have a small plot in City World for item storage, there items will be safe. No one is stopping them having a plot in City World to protect there stuff, then running off to freebuild to build whatever, that is the purpose of city world.

So let me be clear, this is not against people building houses in Freebuild, or building next to eachother or with friends. Thats allowed and more than welcomed. Its against people giving them city names, trying to open shops in them, trying to charge for plots or police them (As you cant police people in Freebuild) and inviting new players in and pushing them away from the server cities.

Now I'm going to open this for debate, and I'd appreicate if people could give feedback, but it has to be well mannered, and they have to take into account economy, new players etc and show how they will look into the problem.
 
How ever I do not think players will be happy
by banning villages. So please, we have to reconsider this... please...

Depends on who you ask, a good majority of our long-term players are for it. It's pretty much you and a handful of the newer members that are against it.
The problem is it's either we have a CityWorld or we have villages in MainWorld. It's not something we can really compromise on without it becoming a confusing mess of rules and regulations that will always end up with the CityWorld players getting screwed and THAT is something I don't want to happen.

Ok I do agree destroying peoples work is out of the question, and Skeven may need to revise that.

I was going more of the route of region locking so none of them could build there, but in the post I said wiped off the map so they wouldn't try to risk it, as regions are a rather valuable resource... or //replace 0 7. There are many options to lock the area while still preserving it until things are sorted out between the villages and cities.


Anyhow, the reason I put up the topic and all is because this was going to be done sooner or later and we wanted to stop it sooner so the problem didn't grow worse. Besides, I get the flack for it because you guys can tell all those players that I'm enforcing it -- a handful were cooperative, but they hate me already so it's no damage done.
 
Also please take into account this excellent post by Strat:

There's been a lot of time and effort put into the idea and the execution of Cityworld by the entire admin team and various players. Yet the place was pretty much extinct because people were rampantly building freebuild villages and actively recruiting new and old players - by my count, there's at least half a dozen active ones, maybe up to a dozen or more total. These villages offer little to no extra functionality, and no admin support, whereas there is a lot of work going on in Cityworld which does add functionality - like the market area - that would be going to waste otherwise.

The idea behind Cityworld is to have a limited number of urban centres where players congregate, offering them increased functionality and gameplay over areas like Freebuild and the Wilderness. The cities would act as a binding agent, and a (mostly) friendly rivalry between the two cities would add competitive value, possibly bringing many players together in projects and other endeavours (like PvP wars) in a way that would not be possible otherwise. Atlantis showed that one single city attracted players from all over the server, although the sheer size made it impossible to organise, and a laissez-faire attitude towards the city's design and layout early in its existence led to the city being very awkwardly laid out and hard to navigate towards the end. Its market also pioneered the chest shop and building shop concept on this server, and showed it to work rather well. The fragmentation of the playerbase into multifarious villages and towns in Freebuild has negated all of that, leading to a vast mass of disenfranchised players with antagonistic attitudes towards the cities based on biased, skewed or outright false knowledge, assumptions and rumours.

Cityworld is not without its flaws, I will be the first to admit that. There are many elements to it, and its history, that have been poorly managed by whoever was in charge at the time, which has marred the image of the cities in the eyes of the players at large to a grossly exaggerated extent. The cities do work, and even now provide a solid base of operations for anyone, and allow citizens to show their skill at designing and building a functional, attractive house. Furthermore, the admin team is working on making the cities more attractive to live in, adding functionality - like the market zone - and planning out the future of Cityworld.

As for villages being legitimate because it's Freebuild, I will say this: There are rules as to what you can and can't build in Freebuild. One of these is that while villages are allowed at this point, it is against the rules to advertise and draw in new players you don't already know. As always, if you follow the rules, everything's fine. If you break them, there will be consequences. That is all.
 
Just thought I'd add to this, from this debate and many conversations between Admins, the announcement was updated and much more relaxed, giving more room for people who want to roleplay with friends in freebuild, and ensuring this action only targets people who go out of there way to damage the cities.
 
The idea for districts would be good. So players maybe up to 5 pay a certain amount of coins and they have an area say 50x50 to build a small town and the towns and the districts branch off from the main city area and there could be different districts such as hills, mountains, flat and water? Just and idea.
 

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