If your media is encoded with a coded / profile that is supported by the Xbox 360 then their is no reason why it shouldn't do.
Q1: What are the details of Xbox 360 Audio Video Interleaved (AVI) support?
A1: The Xbox 360 AVI support details are:
- File extensions: .avi, .divx
- Containers: AVI
- Video profiles: MPEG-4 Part 2, Simple and Advanced Simple Profile
- Video bitrate: 5 megabits per second (Mbps) with resolutions of 1280 x 720 at 30 frames per second (fps)
- Audio profiles: Dolby Digital 2 channel and 5.1 channel, MP3
- Audio max bitrate: No restrictions
Q2: Can you describe Xbox 360 support for the H.264 standard?
A2: Xbox 360 provides the following H.264 support:
- File name extensions: .mp4, .m4v, mp4v, .mov
- Containers: MPEG-4, QuickTime
- Video profiles: Baseline, main and high (up to level 4.1) profiles
- Video bitrate: 10 Mbps with resolutions of 1920 x 1080 at 30 fps
- Audio profiles: Two-channel AAC low complexity (LC)
- Audio max bitrate: No restrictions
Q3: What does Xbox 360 support for MPEG-4 Part 2?
A3: The details about Xbox 360 support for MPEG-4 are:
- File name extensions: .mp4, .m4v, mp4v, .mov
- Containers: MPEG-4, QuickTime
- Video profiles: Simple and Advanced Simple Profile
- Video bitrate: 5 Mbps with resolutions of 1280 x 720 at 30 fps
- Audio profiles: Two-channel AAC low complexity (LC)
- Audio max bitrate: No restrictions
Q4: What exactly does Xbox 360 support for WMV (VC-1)?
A4: The details about Xbox 360 support for WMV are:
- File name extensions: .wmv
- Container: asf
- Video profiles: WMV7 (WMV1), WMV8 (WMV2), WMV9 (WMV3), VC-1 (WVC1 or WMVA) in simple, main and advanced up to level 3
- Video bitrate: 15 Mbps with resolutions of 1920 x 1080 at 30 fps
- Audio profiles: WMA7/8, WMA 9 Pro (stereo and 5.1), WMA lossless
- Audio max bitrate: No restrictions
Q5: Can I mix and match the video and audio codecs outside those defined in questions 1 through 4 above?
A5: No. Xbox only supports each audio and video codec in the explicit containers as defined in questions 1 to 4.
Q6: How can I determine if a video file that I’m trying to play conforms to the specifications as described in questions 1 to 4?
A6: You can use a third-party tool to analyse your video files to determine what audio and video codec is used. One popular third-party tool to analyse video files is available at
http://www.headbands.com/gspot/.
Q7: How do I create WMV, AVI, H.264 and MPEG-4 content? What encoders does Xbox 360 support?
A7: You can create this content by using one of the many third-party applications that are available. Xbox 360 supports many popular encoders. Specifically, for encoding to WMV, you can use Microsoft Expression Encoder or Windows Media Encoder.
Q8: What specific features of MPEG-4 Advanced Simple Profile does Xbox 360 support?
A8: Xbox 360 supports Bidirectional Frames (BVOPs), Interlaced Frames, Quarter Pixel Motion Compensation, Global Motion Compensation and MPEG Quantisation.
Q9: What are the different ways to play video content on Xbox 360?
A9: You can play video from a USB 2.0 FAT32 removable drive, from optical media and by streaming from the Zune software, Windows Media Player 11 or Windows Home Server.
Q10: What are the different video codecs that are supported by all the different ways to play video content on Xbox 360?
A10: See the following table:
Scenario
Supported codecs
From USB storage device to Xbox 360 Dashboard video player
WMV(unprotected),
MPEG4
H.264
AVI
From Windows Media Player 11 to Xbox 360 Dashboard video player
WMV (protected)
WMV (unprotected)
MPEG4*
*H.264*
AVI
From the Zune software to Xbox 360 Dashboard video player
WMV (unprotected)
MPEG4
H.264
From Windows Home Server to Xbox 360 Dashboard video player
WMV (protected)
WMV (unprotected)
AVI
From Windows Media Center to an Xbox Media Center Extender
WMV (protected)
WMV (unprotected)
MPEG2
Q11: What is the "real" max bit rate, resolution and frames per second that Xbox 360 supports for all the different formats?
A11: Xbox 360 does not specifically block video from playing based on a maximum bit rate, a resolution or frames per second. The maximums listed previously for each codec are the results from tests for various video playback sources. Higher-rated content will not be blocked, but playback may be less then optimal. Use higher bit rates at your own risk.