Nimrod
Vibe Coder
- Joined
- Jun 1, 2007
- Messages
- 1,494
I've made a few trial changes with Server Admin Curlysteve on the "OLD" server (now called Test Server). We are testing these changes out to make sure there first stable, and secondly if its what people want.
AntiTCC 2009
This is a popular Anti-cheat detection. When you join the game it scans your UT2004 files and also actively running modifications to check for known cheats like Aimbots. On old computers it may slow down your PC for a little bit but it only runs at the start and end of a game so wont effect your gameplay in game.
Once the game starts, it monitors certain aspects of your clients for cheating, for example if you did a 180 turn instantly and scored a headshot (by instantly I mean 1ms, something not possible ever normally) and other behaviour not possible by a normal client it will flag you up as a cheater, announce it to the game and ban you for the rest of the game. There is a ZERO chance of getting caught midgame for cheating unless your cheating so don't worry about false positives.
This was installed as many people commented to me including one ingame earlier that a lot of people cheat in our server as we have no protection.
UTComp
This is an all round enhancement mod with a lot of features - most of which have been disabled server side so I will only explain what's enabled:
Team Overlay in Team Games - Shows your teams status, each players health, weapon and location so you can have an overview of the game. Very useful and a lot of people asked for it. Its also set to the smallest size and can be made bigger in the options (F5 in game) so not to take up much screen space.
Enhanced Netcode - This enhances the usual netcode and make it "Zero Lag" as its called. When anyone fires a weapon in game and on there screen it was a hit and the server agrees it will accept it as a fire. This allows people no matter what lag they have enjoy and take part in a fair game, removing lag advantage. Its basically called "Client Side Hit Detection" and is in most modern games now. Whenever a shot is fired the time ID (In-game Time) is sent with the shot, when the server receives it, it rewinds the game state and works out if at that exact time if it was a real hit or not. This ensures a fair game not only to laggers, but also people with good pings as the server still verifies the hit.
Ingame Stats and Improved Scoreboard - Statistics are generated as the game plays like kill/death ratio, which weapons you used, % of shots hit which can all be viewable on the Scoreboard (F1). People not interested will just ignore this, but some people do love stats. You can even in the option set it so scoreboards are automatically saved for later viewing or even enable the entire game to be recorded.
We will see how the mods play out and if they are approved by players in the server. I know we like to keep a basic approach and not overwhelm users with mods, so we have only picked two simple ones which keep the server "Standard" and also dont clutter up the interface. Please let us know what you think
AntiTCC 2009
This is a popular Anti-cheat detection. When you join the game it scans your UT2004 files and also actively running modifications to check for known cheats like Aimbots. On old computers it may slow down your PC for a little bit but it only runs at the start and end of a game so wont effect your gameplay in game.
Once the game starts, it monitors certain aspects of your clients for cheating, for example if you did a 180 turn instantly and scored a headshot (by instantly I mean 1ms, something not possible ever normally) and other behaviour not possible by a normal client it will flag you up as a cheater, announce it to the game and ban you for the rest of the game. There is a ZERO chance of getting caught midgame for cheating unless your cheating so don't worry about false positives.
This was installed as many people commented to me including one ingame earlier that a lot of people cheat in our server as we have no protection.
UTComp
This is an all round enhancement mod with a lot of features - most of which have been disabled server side so I will only explain what's enabled:
Team Overlay in Team Games - Shows your teams status, each players health, weapon and location so you can have an overview of the game. Very useful and a lot of people asked for it. Its also set to the smallest size and can be made bigger in the options (F5 in game) so not to take up much screen space.
Enhanced Netcode - This enhances the usual netcode and make it "Zero Lag" as its called. When anyone fires a weapon in game and on there screen it was a hit and the server agrees it will accept it as a fire. This allows people no matter what lag they have enjoy and take part in a fair game, removing lag advantage. Its basically called "Client Side Hit Detection" and is in most modern games now. Whenever a shot is fired the time ID (In-game Time) is sent with the shot, when the server receives it, it rewinds the game state and works out if at that exact time if it was a real hit or not. This ensures a fair game not only to laggers, but also people with good pings as the server still verifies the hit.
Ingame Stats and Improved Scoreboard - Statistics are generated as the game plays like kill/death ratio, which weapons you used, % of shots hit which can all be viewable on the Scoreboard (F1). People not interested will just ignore this, but some people do love stats. You can even in the option set it so scoreboards are automatically saved for later viewing or even enable the entire game to be recorded.
We will see how the mods play out and if they are approved by players in the server. I know we like to keep a basic approach and not overwhelm users with mods, so we have only picked two simple ones which keep the server "Standard" and also dont clutter up the interface. Please let us know what you think

once you get over how nice it looks you will probably realise you enjoy UT 2004 more if you have played that in the past.
. I noticed it going bonkers last night and tonight its not even going bonkers. any news on it?