Gavin_Darkglider
New Member
- Joined
- May 14, 2015
- Messages
- 3
I was able to install the dlc, and it showed up in the menu, but it froze upon loading it. I didnt realize, that there were title updates that were require also.
As for the 360 scene, I am a Moderator over at RMS, so I actually interact with most of the developers in that scene on a daily basis, and really the only big project as far as software goes is aurora, and nova, and stuff revolving around that. Now another member of the scene picked up where french coder Ced2911 left off on the PS1 emulator, but no one wants to touch the original xbox emulator, or write an xbe patcher, that will patch unsupported xbe title IDs to supported ones to run those with other emulation profiles. When the Hacked Emulation Files were released, the original dev said they were working on an app that would do this, on the fly in memory, but it never saw the light of day for the end user, and trust me, I have looked.
Just like no one wants to touch native N64 emulation, because of the video plugin.
There was a team working on this, and it looked promising, 3 years ago, but that was never released either.
so we are stuck with mupen64 in xell, which works, but has a ton of room for improvement.
Lets just put it this way the 360 scene is way lacking compared to the OG Xbox scene back in the day. I think it will pick up again with the xbox one, as soon as the hack gets released, which from what I hear, it has been done already.
but since there is no software to be used with the hack, it is being kept under wraps so microsoft doesnt patch it before it is usable.
Will have to see what happens there.
If you need the XDK for the 360, I can shoot you a link in a PM, but i am assuming you already have it if you made the jtag patched stuff.
Just let me know, as it shouldnt be too hard to port all of these to run natively on the 360, and not in the emulator, I might even take that on as my next challenge, once I finish up the Cheat Manager, which is slow coming, with everything else I am working on.
As for the 360 scene, I am a Moderator over at RMS, so I actually interact with most of the developers in that scene on a daily basis, and really the only big project as far as software goes is aurora, and nova, and stuff revolving around that. Now another member of the scene picked up where french coder Ced2911 left off on the PS1 emulator, but no one wants to touch the original xbox emulator, or write an xbe patcher, that will patch unsupported xbe title IDs to supported ones to run those with other emulation profiles. When the Hacked Emulation Files were released, the original dev said they were working on an app that would do this, on the fly in memory, but it never saw the light of day for the end user, and trust me, I have looked.
Just like no one wants to touch native N64 emulation, because of the video plugin.
There was a team working on this, and it looked promising, 3 years ago, but that was never released either.
so we are stuck with mupen64 in xell, which works, but has a ton of room for improvement.
Lets just put it this way the 360 scene is way lacking compared to the OG Xbox scene back in the day. I think it will pick up again with the xbox one, as soon as the hack gets released, which from what I hear, it has been done already.
but since there is no software to be used with the hack, it is being kept under wraps so microsoft doesnt patch it before it is usable.
Will have to see what happens there.If you need the XDK for the 360, I can shoot you a link in a PM, but i am assuming you already have it if you made the jtag patched stuff.
Just let me know, as it shouldnt be too hard to port all of these to run natively on the 360, and not in the emulator, I might even take that on as my next challenge, once I finish up the Cheat Manager, which is slow coming, with everything else I am working on.

. I'm trying to find a howto that wasn't written by an excited 12 year old (so to speak).
