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Pokemon Colosseum Japanese Bonus Disc (Tokusei Disc) Download [NTSC-J / JPN GameCube]

Discussion in 'Pokemon Demos & Bonus Discs' started by Professor Oak, Jul 22, 2009.

  1. HaxAras

    HaxAras Resident

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    I think I'll be working on it later today.
     
    InsaneNutter likes this.
  2. Ryanx

    Ryanx Member

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    I have tried to hack the JP bonus disk so it distributes to north american games. it is not working for me. I did everything exactly. I am trying to run the game through nintendont on the wii. after figuring out what some of the japanese text is saying. turns out it is not detecting my colosseum save file. I have all pokemon caught and purified. even got ho oh
     
    Last edited: Mar 26, 2018
  3. Ryanx

    Ryanx Member

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    I just had a thought. If anyone technical know-how could help. I stumbled on to this https://tcrf.net/Pokémon_Colosseum#Japanese_Bonus_Disc since the bonus disk for Celebi is in the files of the North American colosseum. instead of using an action replay. would it be possible to use a hex editor make the rom boot the bonus disk content instead?
     
  4. InsaneNutter

    InsaneNutter Resident Nutter Staff Member

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    We have the following unreleased Pokemon from the American / European versions of Pokemon Colosseum:
    • EN AGATE Celebi (UNRELEASED)
    • EN COLOS Pikachu (UNRELEASED)
    • EN e-Reader Togepi (UNRELEASED, x3)
    • EN e-Reader Mareep (UNRELEASED, x3)
    • EN e-Reader Scizor (UNRELEASED, x3)
    These can be found in the Pokemon GEN3 Legit Event Pokemon Save if that's of any use to you.

    As to using a Hex editor in place of an Action Replay i'm not sure, however it does seem like its possible to convert Action Replay codes to something Nintendont can use.
     
  5. InsaneNutter

    InsaneNutter Resident Nutter Staff Member

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    If anyone is still having trouble with this read my notes below and it should hopefully answer any questions you have:

    If using the save in the first post with all 48 shadow Pokemon purified remember to load this up on a Japanese version of Pokemon Colosseum and deposit one of the party Pokemon in to the PC so you have space in your party to receive a Celebi.

    After that you can load the Japanese Pokemon Colosseum bonus disc and receive a Celebi on the save game with the 48 shadow Pokemon purified.

    Once you have done this next time you go though the process of receiving a Celebi on the bonus disc, you will be given the option of connecting a GBA with a Japanese Ruby and Sapphire game in and downloading a Celebi to this game.

    The game you connect must have beat the Elite Four and not previously received a Celebi. You can only download one Celebi per game, so it might be an idea to back your save game up before receiving one if you wish to download another in the future.

    After receiving the Celebi on your Japanese Ruby and Sapphire you can trade this to an different language Pokemon Gen 3 game if you wish.
     
  6. Rappolt

    Rappolt New Member

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    This post is in regards to hex editing the ISOs.

    After being skeptical of why it looked like I was editing the wrong addresses, I realized I was editing the "Kakuchou" v2 JPN Bonus Disc.
    I did some searches and found out what addresses I believe would result in the same edit to allow the JPN disc to export to EN/PAL Colosseum.
    I have not tested this and frankly don't want to.

    The strings are case sensitive.
    Code:
    String to edit: GC6J to GC6E or GC6P
    Format: Address - String
    
    v1 Tokusei:
    GC6J Search Results:
    29AB8003 - GC6J
    29F4FEBB - GC6J
    29F50AC3 - GC6J
    44BF772B - gC6j
    4D5084A4 - gC6J
    
    GC6E Search Results:
    35B1D54A - gc6e
    
    GC6P Search Results:
    1ECD9AE5 - gc6p
    
    v2 Kakuchou:
    GC6J Search Results:
    46505A1C - GC6J
    51313FC9 - gc6J
    51DA7351 - gc6J
    56018003 - GC6J
    564AFEBB - GC6J
    564B0AC3 - GC6J
    
    GC6E Search Results:
    14BCAAD5 - Gc6e
    4D81EF9C - Gc6E
    4F00EEA6 - Gc6E
    4F5E0DF8 - gC6e
    51077466 - GC6e
    51C723C8 - gc6e
    51D2A02B - gC6e
    523385DB - GC6E
    540970E2 - gc6e
    
    GC6P Search Results:
    4DFB4B31 - GC6P
    50FC1AB0 - gc6P
    52831816 - Gc6P
    539D8D46 - gC6p
    Since we already know the 29xx addresses are what we need to edit the v1 "Tokusei" disc and those strings are all uppercase GC6J and in a cluster, I think it's safe to assume the 56xx addresses from v2 "Kakuchou" are the 3 addresses to edit.
    Out of curiosity, I also searched GC6E and GC6P on both discs and got the results you see. Only 1 E + 1 P in v1 and 9 E + 4 P in v2. I'm hoping these aren't some kind of code being used to block those versions, because that would take more testing.
    I also took screenshots of the search results, since they showed context. You can see a similar GC6P01 in both v1 and v2 in the 29xx and 56xx addresses, respectively.

    The location for the R&S game IDs on the v2 disc starts at 566894A0.

    I don't feel like searching GC6J/E/P in the USA ISO, but if someone really wants me to, I see the notification, and I remember, then I will. I'm just painfully tired right now. Same for the E/P Ruby and Sapphire cart edit.
    v1 GC6E.png v1 GC6J.png v1 GC6P.png v2 GC6E.png v2 GC6J.png v2 GC6P.png
    I dunno if these images are gonna be thumbnails only, expandable thumbnails, attachments, or what, but I hope you can see them.
     
    Last edited: Nov 1, 2019
    Gridelin likes this.

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