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Red Alert 3 BETA [Download, Keys and Information]

If i had to guess what happens its this: paul.dll takes the date and time and converts it into a request code. The request code and your serial are then uploaded via port 80 to ea servers. The ea servers check both the codes for validation then send you an unlock code back. the unlock code then gets processed (still by paul.dll) into one of several error messages or is accepeted.

Just my 2cents for anyone still working on the unlock code idea

I got no error however I didn't get through, gonna play around a bit.
 
Even weirder here - got the logo, as always, it hung there for about half a minute and the game exited without saying anything.
Gonna try the time idea, just have to find something to log the traffic with...

EDIT : @Wohhai, did you try that? I really doubt that the game is constantly checking the clock, even when it's off :P
Gonna try that in a minute

EDIT2 : Uh, can someone help me out here? I can't find the program those guys back there used to sniff the traffic between the client and the site
 
You gotta change https to http.

Uh, and where was that? :D

EDIT : ok, tried without changing anything. Tried 3 times, the first time only GET requests, nothing interesting. The second time there were 2 POST requests, which, I think, were what I was looking for. Third try same as the first.
Bad news : the codes in the two POST requests were absolutely different :( (though I'm not sure I got the right codes...)
 
For everyone that didn't catch my earlier post, here is the paul.dll edited to initiate a non SSL encrypted session.
 
Messing around with the two codes I got. On a closer inspection they do seem almost identical...
But I don't think I would be able to do much, so I'm still hoping psychophat and FandomofHell would come back and finish what they started...

EDIT : Just tried that paul.dll. Same as always. I got two more POST requests, going to process them two (a bit hard since I have no idea what I'm looking for...)
 
Messing around with the two codes I got. On a closer inspection they do seem almost identical...
But I don't think I would be able to do much, so I'm still hoping psychophat and FandomofHell would come back and finish what they started...

EDIT : Just tried that paul.dll. Same as always. I got two more POST requests, going to process them two (a bit hard since I have no idea what I'm looking for...)

Make sure that when you test the paul.dll I posted, you have to do it on a fresh computer. If there is a previous RA3 installation, it won't work right.

I tested that paul_fixed.dll and it just throws me a debug message from visual studio, then the closes.
 
Messing around with the two codes I got. On a closer inspection they do seem almost identical...
But I don't think I would be able to do much, so I'm still hoping psychophat and FandomofHell would come back and finish what they started...

EDIT : Just tried that paul.dll. Same as always. I got two more POST requests, going to process them two (a bit hard since I have no idea what I'm looking for...)

FandomofHell and I are still at work and at large. We are just sharing info over MSN now instead of this forum...Progress is mostly at a standstill, we are currently figuring out which files are essential for activation....More later
 
FandomofHell and I are still at work and at large. We are just sharing info over MSN now instead of this forum...Progress is mostly at a standstill, we are currently figuring out which files are essential for activation....More later

hit me up on msn: klipseracer AT hotmail.com
 
@A priori superior, yes, except the game's not looking for the string "VALID KEY".
It's looking for a "randomly" generated code, which, for all we know, may be based on the other "random" code that the game sends to the server.
And until we crack the algorithm for generating at least one of those two codes, fake servers won't help us.
By the way, that's what we've been discussing over the last 5 pages.
And that same idea was proposed like a hundred times already.

Please read at least ONE page back before posting comments like "hey, I have an idea! Let's make a crack for the game!". (I'm not going to tell names...) Also some of us would appreciate if there is less spam in here. Thank you.:)

P.S.: Haven't had time to get back to analyzing those validation codes (the ones that the game sends to the site along with the serial number). Got another 8 of them, though, which means I have 12 codes to analyze, having no idea of what I'm looking for, and 2 of them are made with a different serial number, and finally - I'm 99,999999% certain that I'm not going to find anything (not exactly dieing to get back to working on them...
:D )
 
Ok. I'm going to stop sharing any information here. 90% of the posts ask for a crack or make false assumptions. Paul.dll DOES work in XP. It's absurd to say it doesn't. Coming here to read stupid stuff like this is depressing. If you don't know what your talking about, at least read the last 40 pages. If your still lost, go pick up parachute-less base jumping as a hobby.


Edit by Nimrod
I couldn't agree more, its a shame to lose someone as knowledgeable as yourself. We have tried everything to keep this thread under control, there are more deleted posts than actual posts. We have banned user after user who just posts stupid stuff like "Wheres the crack?" "Why doesnt this work?" "It asks for insert CD". Sometimes it is hard to decide when someone is just posting crap, or posting thoughtful information. But we are trying as hard as possible. We wish you luck continuing your project and hope you are willing to come share any results you have with those on here who are paying attention and are thankful.
 
@klipseracer
Please read my posts about 20 pages ago... I have few versions of paul.dll(modified in hexeditor) and using them+XAMPP+HOSTS file+license.xml I can fake EA server response, but I don't know what is the correct response unlocking the game...
 
@A priori superior, yes, except the game's not looking for the string "VALID KEY".
It's looking for a "randomly" generated code, which, for all we know, may be based on the other "random" code that the game sends to the server.
And until we crack the algorithm for generating at least one of those two codes, fake servers won't help us.
By the way, that's what we've been discussing over the last 5 pages.
And that same idea was proposed like a hundred times already.

Please read at least ONE page back before posting comments like "hey, I have an idea! Let's make a crack for the game!". (I'm not going to tell names...) Also some of us would appreciate if there is less spam in here. Thank you.:)

P.S.: Haven't had time to get back to analyzing those validation codes (the ones that the game sends to the site along with the serial number). Got another 8 of them, though, which means I have 12 codes to analyze, having no idea of what I'm looking for, and 2 of them are made with a different serial number, and finally - I'm 99,999999% certain that I'm not going to find anything (not exactly dieing to get back to working on them...
:D )

Looking at the two codes won't do you much good. What we need to do is find some information from the bioshock hackers.

One more thing I will add, is that site I posted earlier to bioshocks manual unlock, is capable of generating the unlock code from just the serial and unlock request. That means, if time Is in fact an element in generating the unlock request, it's not used in creating the unlock code. Everything used to make the unlock code has to be provided in the request and serial. So technically, all we need to figure out is how the unlock code is generated. Not both as previously thought. The problem with that, is that is something we can never crack, since we don't have access to EA servers.

So what we are faced with, is either hacking the game, or tricking it into asking for the same request. Both require extensive knowledge on how it works, so unless we get lucky, getting the game cracked to think it's the same time or whatever the dependfncies are would be much simpler and portable.

What I'd like to know, is what are the changes to the game/registry after the first bootup of ra3?

I'm sure it stores the unlock code somewhere, possibly encrypted to check validity on every startup. It only retrieves it once however.

This also means it stores all the information somewhere to do all the checks(like the time of its first request). Find that location someone!
Is there a way to compare a registry and any recent additions?
 
This thread is in lock down.

People are not thinking before they are posting, asking questions which have already been answered.

There is NO CRACK YET, but the people who have the biggest chance to crack it are trying to use this forum to share results and information. People who post rubbish like "Wheres the crack??" "It asks me for CD" are just ANNOYING and getting in the way of real discussion.

One very promising person working towards the crack effort has already had enough and left:
https://digiex.net/games-downloads/...load-keys-cracks-information-11.html#post1599

Think VERY carefully before posting a reply to this thread.


If your post is considered spam you will be post will be deleted and repeat offensive will result in you being banned, which will block you from any downloads, which would include a crack if one is made! When idiots are posting rubbish making it harder for people to work on the crack and making them leave, its effecting everyone.

If you are new to this thread, please spend time reading ALL the pages of this thread to get you up to speed before even considering posting. This thread is a fast moving thread and things change all the time. If you don't have anything to offer then please just bookmark this thread and check back, dont post for the sake it.
 
I have just spent ages going through this thread and removing over 150+ posts that have done nothing to contribute to the cracking of this beta.

We are not a strict forum as I have said in the past, however the people here who genuinely do have programming knowledge and some idea of what they’re doing are getting sick of post re posting what’s been stated on the previous page.

We urge people to continue discussion here and by all means post you idea’s and findings please just read what has been previously posted so we’re not going round in circles all the time.

We urge the people who were working on this and have since left the forums to come back and share your finding or any progress you have made. If you have any concerns please feel free to contact a member of the Digiex team.
 
This paul.dll file has all beta key checks removed and doesnt memory error or give a no cd inserted error. It DOES give an error code of 5531 - invalid config. if someone can bypass the 5531 error (also listed in gl.ini) the game should launch just fine.

http://www.filedropper.com/paulec5531

PS: gl.ini is not where paul.dll gets this error code from, it is only a backup file.
 
What I'd like to know, is what are the changes to the game/registry after the first bootup of ra3?

I'm sure it stores the unlock code somewhere, possibly encrypted to check validity on every startup. It only retrieves it once however.

This also means it stores all the information somewhere to do all the checks(like the time of its first request). Find that location someone!
Is there a way to compare a registry and any recent additions?

your sure it generates the unlock code only once?
 
this is untested, but found this when i searched google
Download Active Registry Monitor for Windows 9x/ME/NT/2000, the Windows Registry analyzer


should be a registry monitor which would tell you what has changed in the registry...
-------------------

info written about it:

bout Active Registry Monitor

Active Registry Monitor (ARM) is an utility designed for analyzing the changes made to Windows Registry - by making the "snapshots" of it and keeping them in the browsable database. You can compare any two snapshots and get the list of keys/data which are new, deleted or just changed. ARM can do comparing not only in the entire Registry, but also in any key of the Registry. It is also possible to exclude any keys of the Registry from compare results. Moreover, you can create undo/redo files (for example, to rollback the changes). To view the current state of a key, or to modify it, you can use Jump to Regedit function. Contents of any key can be exported to *.reg file.
Very useful for detecting trojan viruses and elimination some problems caused by software and hardware install/uninstall.
Unlike Registry monitoring software (such as RegMon and Win-Expose Registry), and most uninstallers (CleenSweep, Uninstall, etc.), ARM compares full copies of the Registry made at different times, while the software mentioned above just monitors all accesses to the Registry in real time. So, our method allows to track all the changes, and doesn't affect the system performance.
empty-square-marker.gif
Here is a brief list of ARM features:



  • Scan different copies Registry into a special file and browse/search them "off-line"
  • Scan the Registry on a remote computer
  • Compare different copies of the Registry
  • Compare individual branches of different copies of the Registry
  • Undo and Redo Registry changes based on comparison results: directly from the program or by generating the REG-files
  • Save any key of the Registry into the REG-file
  • And much more
 
Tool sounds badass, if you ran that and a packet sniffer on RA3Beta.exe we could get some good info, ill go ahead and try it out and see what happens.
 

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