Somebody posted the exact URL the program goes to for all that crap, waaaaaaaaay back in like page 5-12...ill go searching for it!
EDIT: Found it!
EDIT: Found it!
I think I have a way around the CD check at launch but its not really workble at a large scale.
I used Wireshark to check what RA3 does when you launch the game and found that it was connecting via HTTPS to https://proxy.novafusion.ea.com/. I modified my HOSTS file to point to my local webserver and launched the game again hoping that if it got no response it'd carry on but sadly no. However I checked my logs and found this;
I wrote a little script to mimic that request and got this in response;Code:[08/Aug/2008:15:21:57 +0100] 127.0.0.1 TLSv1 RC4-MD5 "POST /drm/license?requestcode=QYQXS-MM7MH-L2UAX-WR8U2-EQUXH-C3GGU-H9ACT-6EBHK-9GP2&serial=ZXYGSVY5HW7CGDDH8DGW HTTP/1.1" 1132
I'm pretty sure that if you can find out what the response normally is with a valid key then you could make a server that always gives a response saying the key is correct allowing people into the game.Code:<?xml version='1.0'?> <error code="LICENSE_NOT_FOUND"> <detail/> </error>



Maybe this brings a little more hope back to the thread. I maybe be overlooking some obstacles, but i'll never know until i have a look.